Conqueror: Difference between revisions

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{{Passive skill box|Conqueror}}
{{Passive skill box|Conqueror}}


'''Conqueror''' is a notable [[Ascendancy passive skill]] for the [[Champion]] that causes hits to apply [[taunt]]. It also grants damage reduction and [[life]] regeneration if you've taunted an enemy [[recently]] and increases the reduced damage against targets other than yourself from enemies taunted by you.
'''Conqueror''' is a notable [[Ascendancy passive skill]] for the [[Champion]] that causes hits to apply [[taunt]]. It also grants damage reduction if you've taunted an enemy [[recently]] and increases the reduced damage against targets other than yourself from enemies taunted by you.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
* Reduced damage taken if you've taunted an enemy recently icreased from 6% to 10%
* Enemies taunted by you deal now 20% less damage with hits and ailments against other targets (from 10%)
* Removed {{c|mod|Regenerate 2% of Life per second if you've Taunted an Enemy Recently}}
{{Version history table row|3.2.0}}
{{Version history table row|3.2.0}}
* Chance to Taunt increased from 25% to 100%.
* Chance to Taunt increased from 25% to 100%.

Revision as of 16:49, 2 April 2021

For the expansion, see Conquerors of the Atlas.
For the bosses, see Conquerors.
Conqueror
Ascendancy Notable Passive Skill
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets [1]

Conqueror is a notable Ascendancy passive skill for the Champion that causes hits to apply taunt. It also grants damage reduction if you've taunted an enemy recently and increases the reduced damage against targets other than yourself from enemies taunted by you.

Version history

Version Changes
3.13.0
  • Reduced damage taken if you've taunted an enemy recently icreased from 6% to 10%
  • Enemies taunted by you deal now 20% less damage with hits and ailments against other targets (from 10%)
  • Removed Regenerate 2% of Life per second if you've Taunted an Enemy Recently
3.2.0
  • Chance to Taunt increased from 25% to 100%.
  • Life Regeneration from taunting an enemy recently increased from 1% to 2%.
  • Added Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets.
2.3.0
  • Damage reduction is now granted when you have taunted an enemy recently (from killing a taunted enemy recently).
  • Added 1% of Life Regenerated per second if you've Taunted an Enemy Recently.
2.2.0
  • Added to the game.

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