Conqueror: Difference between revisions
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{{Passive skill box|Conqueror}} | {{Passive skill box|Conqueror}} | ||
'''Conqueror''' is a notable [[Ascendancy passive skill]] for the [[Champion]] that causes hits to apply {{stl|Taunt}}. It also grants damage reduction if you've Taunted an enemy [[recently]] and | '''Conqueror''' is a notable [[Ascendancy passive skill]] for the [[Champion]] that causes hits to apply {{stl|Taunt}}. It also grants damage reduction if you've Taunted an enemy [[recently]] and improves the inherent "less damage dealt" effect against targets other than yourself from enemies Taunted by you. | ||
==Mechanics== | ==Mechanics== | ||
{{c|mod|Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets}} overrides the inherent "10% less Damage dealt" value normally granted by taunt. | |||
'''Proxies''' - Totems, traps, mines, and other proxies inherit the {{c|mod|100% chance to Taunt on Hit}}. Proxies that persist for a duration will | '''Proxies''' - Totems, traps, mines, and other proxies inherit the {{c|mod|100% chance to Taunt on Hit}}. Proxies that persist for a duration will also inherit the {{c|mod|Enemies Taunted by you deal 20% less Damage}} effect during the duration of the taunt, allowing the character to benefit from the lessened damage (effectively mitigation), but will not allow the character to benefit from the {{c|mod|10% reduced Damage taken if you've Taunted an Enemy Recently}} modifier unless the character also taunts directly. Proxies that are immediately destroyed (e.g. traps or mines) will cause the taunt to immediately wear off, so the enemy will not be considered taunted apart from the moment it is hit. | ||
==Version history== | ==Version history== |
Revision as of 12:29, 24 March 2023
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets [1]
Conqueror is a notable Ascendancy passive skill for the Champion that causes hits to apply Taunt. It also grants damage reduction if you've Taunted an enemy recently and improves the inherent "less damage dealt" effect against targets other than yourself from enemies Taunted by you.
Mechanics
Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets overrides the inherent "10% less Damage dealt" value normally granted by taunt.
Proxies - Totems, traps, mines, and other proxies inherit the 100% chance to Taunt on Hit. Proxies that persist for a duration will also inherit the Enemies Taunted by you deal 20% less Damage effect during the duration of the taunt, allowing the character to benefit from the lessened damage (effectively mitigation), but will not allow the character to benefit from the 10% reduced Damage taken if you've Taunted an Enemy Recently modifier unless the character also taunts directly. Proxies that are immediately destroyed (e.g. traps or mines) will cause the taunt to immediately wear off, so the enemy will not be considered taunted apart from the moment it is hit.
Version history
Version | Changes |
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3.13.0 |
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3.2.0 |
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2.3.0 |
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2.2.0 |
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