Chain Reaction: Difference between revisions
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>KLIKS (Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Chain Reaction | type = Ascendancy Notable | ascendancyclass...") |
>FrzBot m (simple-passive-bot: updating passive) |
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Line 3: | Line 3: | ||
| type = Ascendancy Notable | | type = Ascendancy Notable | ||
| ascendancyclass = Saboteur | | ascendancyclass = Saboteur | ||
| bonuses = | | bonuses = | ||
*20% increased Trap Damage | * 20% increased Trap Damage | ||
*40% increased Cooldown Recovery Speed for throwing Traps | * 40% increased Cooldown Recovery Speed for throwing Traps | ||
*10% increased Area of Effect radius for Traps | * 10% increased Area of Effect radius for Traps | ||
*When your Traps Trigger, your nearby Traps also Trigger | * When your Traps Trigger, your nearby Traps also Trigger | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 22:41, 4 August 2016
Chain Reaction is a notable Ascendancy passive skill for the Saboteur. It allows traps to trigger each other, when they are close to each other. It also increases the damage, cooldown recovery speed and area of effect radius for traps.
Version history
Version | Changes |
---|---|
2.2.0 |
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