Bow Damage and Attack Speed: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|2.6.0}}
{{Version history table row|2.6.0|
* [[Aspect of the Eagle]], and the passive between it and [[Ballistic Mastery]] now give Bow Damage percentage (not just physical). This is to open up a path for non-physical bow builds.
* [[Aspect of the Eagle]], and the passive between it and [[Ballistic Mastery]] now give Bow Damage percentage (not just physical). This is to open up a path for non-physical bow builds.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 21:56, 24 July 2022

Bow Damage and Attack Speed
Passive Skill
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
3% increased Attack Speed with Bows [1]

6% increased Damage with Bows
2% increased Attack Speed with Bows
6% increased Damage Over Time with Bow Skills [1]

6% increased Damage with Bows
3% increased Attack Speed with Bows
6% increased Damage Over Time with Bow Skills [1]

Bow Damage and Attack Speed is a basic passive skill that grants increased physical damage or overall damage and attack speed with bows.

Version history

Version Changes
2.6.0
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.