Blood Rage: Difference between revisions

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Revision as of 07:49, 14 June 2012

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Centuries ago, ravaging bands of Marauders swept across Oriath, and nearly toppled the monarchy in the capital. Before they met the order's Templars on the battlefield, they chewed the sacred root, and entered the 'Blood Rage'. Under the influence of the Rage, the Marauders knew no fear or pain, and every blow they struck on their enemies rejuvenated their depleted life. The root also drove the Marauders half-crazy with blood lust, causing them to attack with blinding speed as long as there was flesh nearby to hack. The only consequence of the Blood Rage state was a gradual loss of the Marauder's blood, but the magical invigoration from attacking was usually enough to compensate.

Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.

Gem Levelling

Level Required Level Required Dexterity Mana Cost Base Duration % Increased Attack Speed on Low Life % of Weapon Damage Leeched Back as Life % Life Lost as Chaos Damage per Sec
1 19 41 23 7.5s 20% 4% 4.0%
2 7.8s 21%
3 25 52 23 8.1s 22% 4% 4.0%
4 8.4s 23%
5 31 62 23 8.7s 24% 4% 3.9%
6 9s 25% 3.9%
7 9.3s 26%
8 40 79 23 9.6s 27% 5% 3.9%
9 9.9s 28%
10 10.2s 29%
11 10.5s 30%
12 10.8s 31%
13 11.1s 32%
14 11.4s 33%
15 11.7s 34%
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Attack speed on low life.