Blood Rage: Difference between revisions

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|imagealt= Blood Rage
|imagealt= Blood Rage
|description =
|description =
|stats = [[Charge Skills|Charges]]
|stats = [[Buffs]] <br>
|color = Green
[[Charge Skills|Charges]]
}}
}}


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==Skill Functions and Interactions==
==Skill Functions and Interactions==
Chaos Inoculation: This keystone will make you completely immune to the life drain effect of the skill while retaining all the benefits.
[[Chaos Inoculation]]: This keystone will make you completely immune to the life drain effect of the skill while retaining all the benefits.


Duration: Currently, linking Blood Rage to the Increased Duration support gem will only increase the duration of the initial buff. When the buff resets after a kill, it will return to its unmodified state. Skill duration and buff/debuff duration passives will increase the duration of the initial buff as well as the duration of the refreshed buff after a kill.
Duration: Currently, linking Blood Rage to the [[Increased Duration]] support gem will only increase the duration of the initial [[Buffs|buff]]. When the buff resets after a kill, it will return to its unmodified state. [[Skill Duration|Skill duration]] and buff/debuff duration passives will increase the duration of the initial buff as well as the duration of the refreshed buff after a kill.


==Gem Leveling==
==Gem Leveling==
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Each percentage of [[Quality|quality]] adds +1% Attack speed on low life.
Each percentage of [[Quality|quality]] adds +1% Attack speed on low life.


[[Category:Buffs]] [[Category:Skills]] [[Category:Dexterity Skills]] [[Category:Charges]]
[[Category:Buffs]] [[Category:Charges]] [[Category:Dexterity Skills]] [[Category:Skills]]

Revision as of 00:55, 25 June 2012

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Centuries ago, ravaging bands of Marauders swept across Oriath, and nearly toppled the monarchy in the capital. Before they met the order's Templars on the battlefield, they chewed the sacred root, and entered the 'Blood Rage'. Under the influence of the Rage, the Marauders knew no fear or pain, and every blow they struck on their enemies rejuvenated their depleted life. The root also drove the Marauders half-crazy with blood lust, causing them to attack with blinding speed as long as there was flesh nearby to hack. The only consequence of the Blood Rage state was a gradual loss of the Marauder's blood, but the magical invigoration from attacking was usually enough to compensate.

Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.

Skill Functions and Interactions

Chaos Inoculation: This keystone will make you completely immune to the life drain effect of the skill while retaining all the benefits.

Duration: Currently, linking Blood Rage to the Increased Duration support gem will only increase the duration of the initial buff. When the buff resets after a kill, it will return to its unmodified state. Skill duration and buff/debuff duration passives will increase the duration of the initial buff as well as the duration of the refreshed buff after a kill.

Gem Leveling

Level Required Level Required Dexterity Mana Cost Base Duration % Increased Attack Speed on Low Life % of Weapon Damage Leeched Back as Life % Life Lost as Chaos Damage per Sec Experience to Level
1 19 41 23 7.5s 20% 4% 4.0%
2 7.8s 21%
3 25 52 23 8.1s 22% 4% 4.0%
4 8.4s 23%
5 31 62 23 8.7s 24% 4% 3.9%
6 9s 25% 3.9%
7 9.3s 26%
8 40 79 23 9.6s 27% 5% 3.9%
9 9.9s 28%
10 10.2s 29%
11 10.5s 30%
12 10.8s 31%
13 11.1s 32%
14 11.4s 33%
15 11.7s 34%
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Attack speed on low life.