Armour (passive skill): Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.10.0}}
{{Version history table row|3.10.0|
* (Not in patch note) Cluster jewel version of this passive skill is added to the game.
* (Not in patch note) Cluster jewel version of this passive skill is added to the game.
{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
* (Not in patch note) one Armour passive skill node was reworked as [[Elemental Resistance (passive skill)|Elemental Resistance]].
* (Not in patch note) one Armour passive skill node was reworked as [[Elemental Resistance (passive skill)|Elemental Resistance]].
{{Version history table row|1.3.0}}
}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 19:28, 24 July 2022

Armour
Passive Skill
(7-12)% increased Armour [1]
10% increased Armour
+150 to Armour [1]

14% increased Armour [1] [2] [3]
15% increased Armour [1]
20% increased Armour [1]
8% increased Armour [1] [2]

Armour are a number of basic passive skills that grants increased armour rating. All the passive skills shared the same name, but have different values on increasing the armour rating.

Moreover, one of the passive skill node also granted flat armour rating.

Version history

Version Changes
3.10.0
  • (Not in patch note) Cluster jewel version of this passive skill is added to the game.
3.7.0
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.