Armour: Difference between revisions

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An easy to remember rule of thumb is that to achieve 50% damage reduction, you will need an armour rating equal to twelve times that of the damage being dealt. For example, to achieve 50% damage reduction against a 100 damage hit, you'll need 1200 armour.
An easy to remember rule of thumb is that to achieve 50% damage reduction, you will need an armour rating equal to twelve times that of the damage being dealt. For example, to achieve 50% damage reduction against a 100 damage hit, you'll need 1200 armour.


==Passives==
==[[Passive Skills|Passives]]==
The [[Iron Reflexes]] '''Keystone''' turns [[Evasion]] into Armour.<br>
The [[Iron Reflexes]] '''Keystone''' converts [[Evasion]] into Armour.<br>
The [[Acrobatics]] '''Keystone''' removes Armour and [[Energy Shield]].
The [[Acrobatics]] '''Keystone''' removes Armour and [[Energy Shield]].


The '''Basic Passives''' which affect Armour include:
The '''Basic Passives''' which affect Armour include:
*Increased Armour (5%, 10%, 15%)
*Increased Armour (5%, 10%, 15%)
*Increased Armour of [[Shield]]s
*Increased Armour and [[Energy Shield]]
*Increased Armour and [[Energy Shield]]
*Increased Armour and [[Evasion]]


The '''Major Passives''' concerning Armour are:
The '''Major Passives''' concerning Armour are:
*Increased Armour
**Leather & Steel (+[[Evasion]])
**Steel Skin (30%)
*Removing Movement Speed Penalties of Heavy Armour:
*Removing Movement Speed Penalties of Heavy Armour:
**Armour Master
**Armour Master

Revision as of 20:51, 24 July 2012

Damage Reduction reduces physical damage taken. Elemental damage and damage-over-time are not affected. The amount of damage reduction depends on the defender's armour total, and the attacker's attack damage:

reduction = armour / (armour + 12*damage)

The amount of reduction is capped, it cannot be more than 95%.

The fact that damage reduction scales with the amount of damage means it is difficult to know exactly how much damage is being reduced. An easy to remember rule of thumb is that to achieve 50% damage reduction, you will need an armour rating equal to twelve times that of the damage being dealt. For example, to achieve 50% damage reduction against a 100 damage hit, you'll need 1200 armour.

Passives

The Iron Reflexes Keystone converts Evasion into Armour.
The Acrobatics Keystone removes Armour and Energy Shield.

The Basic Passives which affect Armour include:

The Major Passives concerning Armour are:

  • Increased Armour
    • Leather & Steel (+Evasion)
    • Steel Skin (30%)
  • Removing Movement Speed Penalties of Heavy Armour:
    • Armour Master
    • Armour Mastery
  • Armour and Energy Shield Increase:
    • Body and Soul