Alloyed Spiked Shield: Difference between revisions

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>BotK2
(Switching to base item template)
>BotK2
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{{Base item
{{Base item
|rarity                           = Normal
|rarity                                 = Normal
|name                             = Alloyed Spiked Shield
|name                                   = Alloyed Spiked Shield
|class                           = Shields
|class                                   = Shields
|size_x                           = 2
|class_id                                = Shield
|size_y                           = 2
|size_x                                 = 2
|drop_level                       = 20
|size_y                                 = 2
|drop_rarities                   = Normal, Magic, Rare, Unique
|drop_level                             = 20
|tags                             = dex_int_armour, dex_int_shield, shield, armour, default
|drop_rarities                           = Normal, Magic, Rare, Unique
|metadata_id                     = Metadata/Items/Armours/Shields/ShieldDexInt3
|tags                                   = dex_int_armour, dex_int_shield, shield, armour, default
|implicit1                       = MovementVelocityPenaltyLightShieldImplicit
|metadata_id                             = Metadata/Items/Armours/Shields/ShieldDexInt3
|implicit2                       = ChanceToDodgeSpellsImplicitShield1
|implicit1                               = MovementVelocityPenaltyLightShieldImplicit
|purchase_cost_normal1_name       = Orb of Transmutation
|implicit2                               = ChanceToDodgeSpellsImplicitShield1
|purchase_cost_normal1_amount     = 1
|purchase_cost_normal1_name             = Orb of Transmutation
|purchase_cost_magic1_name       = Orb of Alteration
|purchase_cost_normal1_amount           = 1
|purchase_cost_magic1_amount     = 1
|purchase_cost_magic1_name               = Orb of Alteration
|purchase_cost_rare1_name         = Chaos Orb
|purchase_cost_magic1_amount             = 1
|purchase_cost_rare1_amount       = 1
|purchase_cost_rare1_name               = Chaos Orb
|purchase_cost_unique1_name       = Chaos Orb
|purchase_cost_rare1_amount             = 1
|purchase_cost_unique1_amount     = 5
|purchase_cost_unique1_name             = Chaos Orb
|required_level                   = 20
|purchase_cost_unique1_amount           = 5
|required_dexterity               = 28
|required_level                         = 20
|required_intelligence           = 28
|required_dexterity                     = 28
|evasion                         = 56
|required_intelligence                   = 28
|energy_shield                   = 12
|evasion                                 = 56
|block                           = 25
|energy_shield                           = 12
|block                                   = 25
}}
}}



Revision as of 17:27, 7 October 2018

Alloyed Spiked ShieldChance to Block: 25%Requires Level 20, 28 Dex, 28 Int+3% chance to Suppress Spell Damage
Acquisition
Drop level: 20
Vendor Prices
Normal1x Orb of Transmutation
Magic1x Orb of Alteration
Rare1x Chaos Orb
Unique5x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Shield
Metadata ID: Metadata/Items/Armours/Shields/ShieldDexInt3

Alloyed Spiked Shield is a shield base type.

Unique versions

There are currently no unique items for this base item type.

Legacy variants

Alloyed Spiked Shield has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.0.0

Reflects (5 to 12) Physical Damage to Melee Attackers

Version history

Version Changes
3.0.0

The following changes CANNOT be obtained by rerolling the item's implicit with a Blessed Orb and will only appear on new versions of these items:

  • The implicits of hybrid Dexterity/Intelligence shields have been reworked. They now grant either Chance to Dodge Attacks or Chance to Dodge Spells.
2.0.2
  • Fixed various typos with the line of Spiked Shields, the Alloyed, Burnished and Alder Spike Shields are now Spiked Shields.
1.3.0
  • Block Chance has been reduced from 28% to 25%.