Map:Primordial Blocks Map (Atlas of Worlds)

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This map is based on the Prison zones in Act 1.

Map Type: Indoors

Boss: Shock and Horror

  • Wrath aura
  • Casts 5 Lightning Warp totems
  • Lightning beam
  • Spawns minions

Boss Video: Map Boss - Shock and Horror - Torture Chamber - Complete Walkthrough

Vendor:

  • Produced by three Arachnid Nest MapsArachnid Nest MapMap Level: 77
    Map Tier: 10
    Guild Character: Ó
    Man is not the only beast to
    bend nature to its will.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Three Module Error: No results found for item using search term "item_name = Torture Chamber Map" yield one Canyon MapCanyon MapMap Level: 71
    Map Tier: 4
    Guild Character: j
    A deep wound in the land.
    One that will never heal.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .

Strategy

Shock and Horror is one of the most notorious map bosses due to her signature lightning beam attack, which is estimated to deal upwards of 4000 lightning damage per second as damage over time. To stop the beam you will need to put one of the four pillars in the room between yourself and the boss, at which point the beam will stop and enter a 20 second cooldown. Topaz FlaskTopaz FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
s and fast movement skills are recommended.

Less famous but comparably dangerous are the Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
totems, which deal great damage, create shocked ground on arrival, have a tendency to all strike at once, and are quickly recasted by Shock and Horror if destroyed. They persist for a time after Shock and Horror is killed so don't let your guard down.

Shock and Horror will occasionally summon spawn from the corners of the room. These do little damage directly, but produce lightning storms on death. While these storms are much weaker individually than those created by the Temple boss, killing many spawn in the same place can create a dangerous area of overlapping storms. The spawn do grant flask charges so you can hang back and use these to refill if you are short.

Shock and Horror does also cast Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
but the damage is negligible.

Walkthrough

Path of Exile: TORTURE CHAMBER, Level 72 Endgame Map Guide & Commentary ft. Shock & Horror!

Version history

Version Changes
1.0.4
  • Modified the Torture Chamber boss room with several changes. The exit is disabled during the boss fight. A pillar has been added close to exit, to better signal that the beam attack can be interrupted by breaking line of sight.
1.0.3
  • Shock and Horror, the boss of the Torture Chamber, has had her Arc skill replaced with a new skill.