| Truth is illusive, yet God has provided us with all the tools necessary to find it. |
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Inquisitor is an Ascendancy class for Templar that will be added in the Ascendancy expansion.
Skills
Previews show its notable passive skills as:
Skill |
Modifiers |
Prerequisite
|
Instrument of Virtue |
- 20% increased Spell Damage if you've Cast a Spell in the past 4 seconds
- 40% increased Attack Damage if you've Cast a Spell in the past 4 seconds
- 10% increased Attack Speed if you've Attacked in the past 4 seconds
- 20% increased Cast Speed if you've Attacked in the past 4 seconds
|
|
Sanctify |
- 20% chance to create Consecrated Ground when Hit, lasting 3 seconds
- 20% chance to create Consecrated Ground on Kill, lasting 3 seconds
|
|
Pious Path |
- 30% increased Damage while on Consecrated Ground
- 50% reduced Mana Cost while on Consecrated Ground
- Immune to Elemental Status Ailments while on Consecrated Ground
|
Sanctify
|
Augury of Penitence |
- Nearby Enemies deal 5% less Elemental Damage
- Nearby Enemies take 10% increased Elemental Damage
|
|
Righteous Providence |
- 100% increased Critical Strike Chance against Enemies that are affected by no Elemental Status Ailments
- +45% to Critical Strike Multiplier against Enemies that are affected by Elemental Status Ailments
|
|
Inevitable Judgement |
- Critical Strikes ignore Enemy Elemental Resistances
- Non-Critical Strikes penetrates 10% of Enemy Elemental Resistances
|
Righteous Providence
|
Inquisitor's Critical Strikes ignore Enemy Elemental Resistances modifier also ignores all forms of resistance penetration.[1] The game ignores the concept of resistances for that hit. Resistances and anything based on them can't do anything to that hit because they're ignored, the hit is processed exactly as if the game had no concept of "resistance".
References