Phase Run

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Revision as of 07:21, 22 June 2012 by >Xishem (Fixed table width, added XP to level column, and moved static effects to skill table)
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In battle, the best offense is sometimes the best defense. Those who live to survive for a later battle recognize that there is no shame in flight, when flight is the only option. When haste is needed, there is no better tool than Phase Run. With a cry, the skill imbues the caster with incredible speed, allowing them to sprint past hapless enemies to safety. The enchantment also causes their form to blur, making them less likely to receive attack. If the phased runner chooses to melee an enemy, they will lose their speed burst but deliver a devastating blow to their target.

Makes you hard to see, and you move faster. Lasts for a short time or until you make an attack or cast a spell. If that attack is with a melee weapon, it deals extra damage.

Gem Levelling

Level Required Level Required Dexterity Mana Cost Base Duration % Increased Movement Speed % more Melee Damage Experience to Level
1 4 14 11 6.0 s 20% 50%
2
3 9 23 11 6.2 s 21% 52%
4 12 28
5 15 34 11 6.4 s 22% 54%
6 19 41 11 6.5 s 22% 55%
7 23 48 11 6.6 s 23% 56%
8 28 57 11 6.7 s 23% 57%
9
10
11
12 46 89 12 7.1 s 25% 61%
13 49 95 12 7.2 s 26% 62%
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Increasesd melee physical damage.