Ground effect

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A ground effect is the general term for a terrain hazard that has some consequence on characters or monsters positioned on it. The burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
skill is one common example of a ground effect.

Mechanics

Ground effects do not affect allies of the character that created them. Likewise, ground effects created by monsters or the environment will not affect other monsters. All totems are immune to ground effects.

'Flying' monsters, including Soulless Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilled ground
Shocked ground
Consecrated ground
Desecrated ground
Tarred ground
Poison cloud
Smoke cloud

Types of ground effects

Burning ground

Chilled ground

Shocked ground

Consecrated ground

Desecrated ground

Not to be confused with Desecrate.


Tarred ground

Poison cloud

File:Poison cloud.jpg
Poison cloud


Smoke cloud

References

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.