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  • faster, smoother and, ultimately, more fruitful. -Nick Insider Info This weeks insider info is some very early concept art of the login screen and character...
    5 KB (798 words) - 16:28, 16 July 2014
  • quality of the patch, and the reception of the trap specific content. Insider Info This week, we are just showing off some concept and development art: http://i...
    2 KB (340 words) - 16:27, 16 July 2014
  • com/8TgY4c1.jpg - Rory Insider Info Here are some stats that didn’t quite make it into the Infographic, but were interesting: Top 5 skills among characters level...
    2 KB (323 words) - 16:28, 16 July 2014
  • a very extended balance assessment and series of readjustments). Insider Info This week, we are doing another staff profile. Saveun started at Grinding...
    3 KB (384 words) - 19:02, 16 July 2014
  • that you'd like to immortalize in the game, this is an option. Insider Info Samantha manages the support department. She started working at GGG in March 2012...
    3 KB (452 words) - 19:09, 16 July 2014
  • ways to think about offense and defense on an end-game character. Insider Info This week, we have another excerpt from our lore: The Purity Chronicles,...
    3 KB (517 words) - 16:27, 16 July 2014
  • Amulet from Tertium_Quid, and we should have more worked out soon! Insider Info This week, as I’ve already mentioned Andrew above as doing the music for...
    4 KB (748 words) - 20:20, 22 November 2014
  • insight into the concept/illustration process we use. - Campbell Insider Info This week, from the archives, an early concept image of the inventory and...
    5 KB (757 words) - 20:53, 16 July 2014
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