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- and it will have features that players of all skill levels and styles can take advantage of. Insider Info We have previously shown off some of the development...3 KB (488 words) - 16:28, 16 July 2014
- includes a new character class (the Scion), three new tilesets, new quests, new skill/support gems, PvP/guild features, a grand finale boss encounter and much...2 KB (366 words) - 03:49, 19 February 2023
- Strike. Carl Skill Design - Molten Strike Today I’ll be telling you the story of Molten Strike. It started with the need for a Melee skill. While Glacial...4 KB (685 words) - 16:28, 16 July 2014
- week, Rory is going to talk about making changes to the Passive Skill Tree. Passive Skill Tree Design The 1.2.0 passive tree received a major re-design to...3 KB (532 words) - 04:03, 11 August 2014
- them in maps, and gave them some new skills to mix things up. They started out just with the Ball Lightning skill in place of the chilled ground attack...4 KB (595 words) - 16:28, 16 July 2014
- you cast a Vaal Skill at a specific threshold of these Vaal charges, you consumed them, and instead cast a supercharged version of the skill. As part of this...5 KB (847 words) - 16:28, 16 July 2014
- office, as everyone has their own thoughts for what could happen. Mark1 (Skill Programmer), Rhys (Level Programmer) and Joel (Level Designer) and I discussed...4 KB (662 words) - 16:28, 16 July 2014
- Insider Info Path of Exile has a design document, written reasonably early in its development. I thought I could have a series of Insider Infos with Excerpts...4 KB (633 words) - 16:27, 16 July 2014
- to get you thinking about adding a downside to your unique design. Insider Info Here is some concept art for distant future content: http://i.imgur.com/X4RLLPG...5 KB (1,350 words) - 15:44, 3 August 2017
- the item appeals to an artist, designer or programmer in some way. Insider Info Robbie Malcolmson is our most experienced developer, having worked on over...3 KB (441 words) - 20:35, 16 July 2014
- faster, smoother and, ultimately, more fruitful. -Nick Insider Info This weeks insider info is some very early concept art of the login screen and character...5 KB (798 words) - 16:28, 16 July 2014
- quality of the patch, and the reception of the trap specific content. Insider Info This week, we are just showing off some concept and development art: http://i...2 KB (340 words) - 16:27, 16 July 2014
- com/8TgY4c1.jpg - Rory Insider Info Here are some stats that didn’t quite make it into the Infographic, but were interesting: Top 5 skills among characters level...2 KB (323 words) - 16:28, 16 July 2014
- a very extended balance assessment and series of readjustments). Insider Info This week, we are doing another staff profile. Saveun started at Grinding...3 KB (384 words) - 19:02, 16 July 2014
- that you'd like to immortalize in the game, this is an option. Insider Info Samantha manages the support department. She started working at GGG in March 2012...3 KB (452 words) - 19:09, 16 July 2014
- ways to think about offense and defense on an end-game character. Insider Info This week, we have another excerpt from our lore: The Purity Chronicles,...3 KB (517 words) - 16:27, 16 July 2014
- Amulet from Tertium_Quid, and we should have more worked out soon! Insider Info This week, as I’ve already mentioned Andrew above as doing the music for...4 KB (748 words) - 20:20, 22 November 2014
- insight into the concept/illustration process we use. - Campbell Insider Info This week, from the archives, an early concept image of the inventory and...5 KB (757 words) - 20:53, 16 July 2014