Search results

Jump to navigation Jump to search
  • and it will have features that players of all skill levels and styles can take advantage of. Insider Info We have previously shown off some of the development...
    3 KB (488 words) - 16:28, 16 July 2014
  • includes a new character class (the Scion), three new tilesets, new quests, new skill/support gems, PvP/guild features, a grand finale boss encounter and much...
    2 KB (366 words) - 03:49, 19 February 2023
  • Strike. Carl Skill Design - Molten Strike Today I’ll be telling you the story of Molten Strike. It started with the need for a Melee skill. While Glacial...
    4 KB (685 words) - 16:28, 16 July 2014
  • week, Rory is going to talk about making changes to the Passive Skill Tree. Passive Skill Tree Design The 1.2.0 passive tree received a major re-design to...
    3 KB (532 words) - 04:03, 11 August 2014
  • them in maps, and gave them some new skills to mix things up. They started out just with the Ball Lightning skill in place of the chilled ground attack...
    4 KB (595 words) - 16:28, 16 July 2014
  • you cast a Vaal Skill at a specific threshold of these Vaal charges, you consumed them, and instead cast a supercharged version of the skill. As part of this...
    5 KB (847 words) - 16:28, 16 July 2014
  • office, as everyone has their own thoughts for what could happen. Mark1 (Skill Programmer), Rhys (Level Programmer) and Joel (Level Designer) and I discussed...
    4 KB (662 words) - 16:28, 16 July 2014
  • Insider Info Path of Exile has a design document, written reasonably early in its development. I thought I could have a series of Insider Infos with Excerpts...
    4 KB (633 words) - 16:27, 16 July 2014
  • to get you thinking about adding a downside to your unique design. Insider Info Here is some concept art for distant future content: http://i.imgur.com/X4RLLPG...
    5 KB (1,350 words) - 15:44, 3 August 2017
  • the item appeals to an artist, designer or programmer in some way. Insider Info Robbie Malcolmson is our most experienced developer, having worked on over...
    3 KB (441 words) - 20:35, 16 July 2014
  • faster, smoother and, ultimately, more fruitful. -Nick Insider Info This weeks insider info is some very early concept art of the login screen and character...
    5 KB (798 words) - 16:28, 16 July 2014
  • quality of the patch, and the reception of the trap specific content. Insider Info This week, we are just showing off some concept and development art: http://i...
    2 KB (340 words) - 16:27, 16 July 2014
  • com/8TgY4c1.jpg - Rory Insider Info Here are some stats that didn’t quite make it into the Infographic, but were interesting: Top 5 skills among characters level...
    2 KB (323 words) - 16:28, 16 July 2014
  • a very extended balance assessment and series of readjustments). Insider Info This week, we are doing another staff profile. Saveun started at Grinding...
    3 KB (384 words) - 19:02, 16 July 2014
  • that you'd like to immortalize in the game, this is an option. Insider Info Samantha manages the support department. She started working at GGG in March 2012...
    3 KB (452 words) - 19:09, 16 July 2014
  • ways to think about offense and defense on an end-game character. Insider Info This week, we have another excerpt from our lore: The Purity Chronicles,...
    3 KB (517 words) - 16:27, 16 July 2014
  • Amulet from Tertium_Quid, and we should have more worked out soon! Insider Info This week, as I’ve already mentioned Andrew above as doing the music for...
    4 KB (748 words) - 20:20, 22 November 2014
  • insight into the concept/illustration process we use. - Campbell Insider Info This week, from the archives, an early concept image of the inventory and...
    5 KB (757 words) - 20:53, 16 July 2014
View ( | next 20) (20 | 50 | 100 | 250 | 500)