Ultimatum
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Ultimatum or known as Trials of Chaos, is the league mechanic of Ultimatum league.
Player need to select a mod to increase the difficulty of the trial, and then perform various object such as survive, defeat waves of enemies, stand in the stone circles, protect the altar, etc. After finish a wave successfully, player can choose to leave the trial with the loot, or enter the next wave.
Ultimatum can be encounter in most combat (non-town, non-hideout, non-PVP) area of the game , and can be encountered via misc map item Inscribed Ultimatum.
Modifiers
Modifier | Image | Tier | Effect |
---|---|---|---|
Ailment and Curse Reflection | I | Curses and Non-damaging Ailments you apply are Reflected | |
Blistering Cold | I | Frozen pustules will periodically appear and explode when you approach | |
II | Many frozen pustules will periodically appear and rapidly explode when you approach | ||
III | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach | ||
Bonus Chaos Damage | I | Monsters deal 30% of Physical Damage Added as Chaos Damage | |
Buffs Expire Faster | I | Buffs expire three times faster on players | |
Choking Miasma | I | A cloud that deals Chaos Damage over Time will follow you | |
II | A large cloud that deals Chaos Damage over Time will follow you | ||
III | A large and fast cloud that deals Chaos Damage over Time will follow you | ||
Escalating Damage Taken | I | For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50% | |
Escalating Monster Speed | I | All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50% | |
Hindering Flasks | I | Using a Flask Hinders you by 50% for 4 seconds | |
Less Cooldown recovery | I | Cooldowns take five times longer to recharge | |
Lessened Reach | I | Players have 50% less Area of Effect and Projectile Speed | |
Lightning Damage from Mana Costs | I | Take 50% of Mana costs as Lightning Damage | |
II | Take 200% of Mana costs as Lightning Damage | ||
III | Take 1000% of Mana costs as Lightning Damage | ||
Limited Arena | I | The encounter area will be much smaller | |
Limited Flasks | I | Using a Flask removes any existing Flask effects | |
Occasional Impotence | I | You and your Minions deal no damage for 2 seconds every 8 seconds | |
Raging Dead | I | Skulls will appear that spit Fire if you remain near them | |
II | Many skulls will appear that spit Fire if you remain near them | ||
III | Many skulls will appear that pursue you and spit Fire when near you | ||
Random Projectiles | I | Your Projectiles fly in random directions Monsters fire additional Projectiles | |
Razor Dance | I | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
II | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
III | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
Reduced Recovery | I | 30% Reduced Life, Mana, and Energy Shield Recovery Rate | |
II | 60% Reduced Life, Mana, and Energy Shield Recovery Rate | ||
Restless Ground | I | Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
II | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | ||
III | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin | ||
Ruin | I | A Monster type will apply Ruin with its special ability. Fail on reaching 7 Ruin | |
II | A Monster type will apply double Ruin with its special ability. Fail on reaching 7 Ruin | ||
III | Two Monster types will apply double Ruin with their special abilities. Fail on reaching 7 Ruin | ||
Siphoned Charges | I | Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit | |
Stalking Ruin | I | An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks. Fail on reaching 7 Ruin | |
II | An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells. Fail on reaching 7 Ruin | ||
III | An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin | ||
Stormcaller Runes | I | Runes will appear that will call deadly Lightning storms if you remain in them | |
II | Large runes will appear that will call deadly Lightning storms if you remain in them | ||
III | Many large runes will appear that will call deadly Lightning storms if you remain in them | ||
Totem of Costly Might | I | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second | |
Totem of Costly Potency | I | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second | |
Treacherous Auras | I | Your Auras that affect Allies also affect Enemies | |
Unlucky Criticals | I | Your Critical Strike Chance is Unlucky |
Version history
Version | Changes |
---|---|
3.14.0 |
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