Stealth
Stealth reduces the range at which a monster will aggro a target. If a monster would detect a target within its visibility range that has reduced visibility, the range is checked again with reduced visibility applied.[1]
Reduced visibility range from stealth is multiplicative, not additive. For example, at 200% increased stealth, monsters have a 66% reduced visibility range.
Sources
- Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
Base secondary duration is 0.20 seconds
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
100% increased Stealth
Additional Effects From 1-20% Quality:
(0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Aspect of the Cat
Version history
Version | Changes |
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3.12.0 |
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References
- ↑ Mark_GGG (May 29, 2018). "Does the "reduced visibility" effect (e.g. given by phase run gem) do anything apart from visual (cosmetic) changes?". Retrieved Jul 15, 2019.