Jewel
Jewels are items that can be placed into Jewel sockets in the Passive Skill Tree. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four mods instead of six.
Some unique jewels affect other passive nodes within a certain radius.
Base Jewels
There are three base jewels types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20.
- Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it..
Affixes
Affixes for jewels follow some special rules:
- No item level requirement
- No tiered affixes
- Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each
The list of Affixes below contains data-mined values for weighting the mod occurence on the jewels and a lot of is based on educated guesses as well as observation from rolling jewels in game.
Please note that GGG can change those at any time on the server and as such may not be entirely accurate or up-to-date.
Groups & Spawn Weighting
The spawn weighting generally seems to follow these rules:
- Use the base weighting for the mod
- If there is a jewel specified (cell not empty), use that weighting
- If there is a group adjustment specified and if the jewel already has mods of that specific mod, use that weighting
- A weighting of 0 disables spawning entirely (i.e. that mod can not appear)
- If there are multiple group adjustments, do the disableing first and renable for those which are non-zero
- A higher weighting increases the chance, whereas a low one decreases it
- The actual spawn chance is based on the weighting of the mod divided by the sum of all weightings from available mods for that slot
As for groups:
- The jewel is automatically in the group of it's base item (i.e. cobalt, veridian, crimson)
- they might be extra groups specified as seen in the table
The meaning of the group has been decucted to be roughly the following (post on the talk page for discussion):
Id | Description |
---|---|
0 | Any other item |
5 | Bow |
9 | Wand |
10 | Staff |
11 | Mace |
12 | Sword |
13 | Dagger |
14 | Claw |
15 | Axe |
29 | Crimson |
30 | Viridian |
31 | Cobalt |
143 | Weapon Mod? |
144 | Two-Hand |
145 | Dual-Wield |
146 | Shield |
147 | (2H/Dual/Shield???) |
148 | (Claw/Dagger/Wand/1h) |
Prefixes
Name | Effect | Groups | Spawn Weighting | ||||
---|---|---|---|---|---|---|---|
Base | Jewels | Group Adjustments | |||||
Crimson | Viridian | Cobalt | |||||
Arctic | (10 to 12)% increased Critical Strike Multiplier with Cold Skills | [] | 200 | 250 | |||
Arming | (6 to 8)% increased Mine Laying Speed | [] | 250 | 0 | |||
Armoured | (14 to 18)% increased Armour | [] | 0 | 500 | |||
Avalanching | (14 to 18)% increased Critical Strike Chance with Cold Skills | [] | 200 | 250 | |||
Bandit's | (4 to 6)% increased Attack Speed with One Handed Melee Weapons | [147, 148] | 500 | 0 | 9: 0 144: 0 | ||
Battlemage's | (14 to 16)% increased Spell Damage while holding a Shield | [146] | 0 | 500 | 5: 0 10: 0 | ||
Beating | (6 to 8)% increased Attack Speed with Maces | [11, 143, 148] | 0 | 500 | 11: 500 143: 0 | ||
Blunt | (6 to 8)% increased Attack Speed with Staves | [10, 143, 144, 148] | 0 | 500 | 10: 500 143: 0 | ||
Brutal | (14 to 16)% increased Physical Damage with Maces | [11, 143, 148] | 0 | 500 | 11: 500 143: 0 | ||
Carved | (8 to 12)% increased Totem Life | [] | 250 | 350 | |||
Champion's | (12 to 14)% increased Physical Damage with Two Handed Melee Weapons | [144, 148] | 500 | 0 | 5: 0 9: 0 | ||
Chaotic | (9 to 13)% increased Chaos Damage | [] | 200 | ||||
Charging | (4 to 6)% increased Attack Speed while holding a Shield | [146] | 500 | 400 | 144: 0 145: 0 | ||
Chilling | (14 to 16)% increased Cold Damage | [] | 400 | 500 | |||
Cleaving | (6 to 8)% increased Attack Speed with Axes | [15, 143, 148] | 500 | 0 | 15: 500 143: 0 | ||
Cruel | (14 to 16)% increased Physical Damage with Wands | [9, 143, 147] | 0 | 500 | 9: 500 143: 0 | ||
Cryomantic | (3 to 5)% increased Cast Speed with Cold Skills | [] | 0 | 500 | |||
Deflecting | (1 to 1)% additional Chance to Block with Staves | [10, 143, 144] | 350 | 0 | 10: 350 143: 0 | ||
Dissipating | (1 to 1)% additional Chance to Block Spells while Dual Wielding | [145] | 0 | 144: 0 | |||
Electromantic | (3 to 5)% increased Cast Speed with Lightning Skills | [] | 0 | 500 | |||
Energetic | (12 to 15)% increased Mana Regeneration Rate | [] | 250 | 500 | |||
Enlightened | (6 to 8)% increased maximum Mana | [] | 500 | 250 | |||
Evasive | (14 to 18)% increased Evasion Rating | [] | 0 | 500 | |||
Fencing | (6 to 8)% increased Attack Speed with Swords | [12, 143, 148] | 500 | 0 | 12: 500 143: 0 | ||
Fevered | (6 to 8)% increased Energy Shield Recharge Rate | [] | 0 | 500 | |||
Fierce | (14 to 16)% increased Physical Damage with Bows | [5, 143, 144] | 0 | 500 | 5: 500 143: 0 | ||
Flaming | (14 to 16)% increased Fire Damage | [] | 400 | 500 | |||
Flanking | (12 to 14)% increased Melee Physical Damage while holding a Shield | [146, 148] | 500 | 0 | 5: 0 9: 0 | ||
Gladiator's | (12 to 14)% increased Physical Weapon Damage while Dual Wielding | [145] | 500 | 0 | 144: 0 146: 0 | ||
Halting | (1 to 1)% additional Chance to Block Spells with Staves | [10, 143, 144] | 350 | 0 | 10: 350 143: 0 | ||
Harming | (14 to 18)% increased Critical Strike Chance with One Handed Melee Weapons | [147, 148] | 250 | 0 | 9: 0 144: 0 | ||
Harmonic | (4 to 6)% increased Attack Speed while Dual Wielding | [145] | 0 | 146: 0 | |||
Honed | (6 to 8)% increased Trap Throwing Speed | [] | 250 | 0 | |||
Humming | (14 to 16)% increased Lightning Damage | [] | 400 | 500 | |||
Hungering | (0.2 to 0.4)% of Physical Attack Damage Leeched as Life | [] | 0 | 500 | |||
Incinerating | (14 to 18)% increased Critical Strike Chance with Fire Skills | [] | 200 | 250 | |||
Infernal | (10 to 12)% increased Critical Strike Multiplier with Fire Skills | [] | 200 | 250 | |||
Jinxing | (6 to 8)% increased Attack Speed with Wands | [9, 143, 147] | 0 | 500 | 9: 500 143: 0 | ||
Judging | (14 to 16)% increased Physical Damage with Staves | [10, 143, 144, 148] | 0 | 500 | 10: 500 143: 0 | ||
Leadership | Minions deal (14 to 16)% increased Damage | [] | 0 | 500 | |||
Lethal | (14 to 16)% increased Physical Damage with Daggers | [13, 143, 147, 148] | 0 | 500 | 13: 500 143: 0 | ||
Master's | Minions have (8 to 12)% increased maximum Life | [] | 0 | 350 | |||
Parrying | (1 to 1)% additional Block Chance while Dual Wielding | [145] | 0 | 10: 0 144: 0 | |||
Piercing | (10 to 12)% increased Critical Strike Multiplier with One Handed Melee Weapons | [148, 147] | 250 | 0 | 9: 0 144: 0 | ||
Puncturing | (10 to 12)% increased Critical Strike Multiplier while Dual Wielding | [145] | 250 | 0 | 144: 0 146: 0 | ||
Pyromantic | (3 to 5)% increased Cast Speed with Fire Skills | [] | 0 | 500 | |||
Resonant | (3 to 5)% increased Cast Speed while Dual Wielding | [145] | 0 | 500 | 144: 0 146: 0 | ||
Ripping | (6 to 8)% increased Attack Speed with Claws | [14, 143, 147, 148] | 0 | 500 | 14: 500 143: 0 | ||
Rupturing | (10 to 12)% increased Critical Strike Multiplier with Two Handed Melee Weapons | [144, 148] | 250 | 0 | 5: 0 145: 0 | ||
Sabotage | (14 to 16)% increased Mine Damage | [] | 500 | 0 | |||
Savage | (14 to 16)% increased Physical Damage with Claws | [14, 143, 147, 148] | 0 | 500 | 14: 500 143: 0 | ||
Serene | (4 to 6)% faster start of Energy Shield Recharge | [] | 0 | 500 | |||
Shaman's | (12 to 16)% increased Totem Damage | [] | 250 | 350 | |||
Sharpened | (14 to 16)% increased Physical Damage | [] | 500 | ||||
Shielding | (1 to 1)% additional Chance to Block with Shields | [146] | 0 | 144: 0 | |||
Shimmering | (6 to 8)% increased maximum Energy Shield | [] | 0 | 500 | |||
Sinister | (14 to 16)% increased Physical Damage with Axes | [15, 143, 148] | 500 | 0 | 15: 500 143: 0 | ||
Slicing | (6 to 8)% increased Attack Speed with Daggers | [13, 143, 147, 148] | 0 | 500 | 13: 500 143: 0 | ||
Soldier's | (12 to 14)% increased Physical Damage with One Handed Melee Weapons | [147, 148] | 500 | 0 | 9: 0 144: 0 | ||
Sorcerer's | (14 to 16)% increased Spell Damage while Dual Wielding | [145] | 0 | 500 | 144: 0 146: 0 | ||
Sundering | (14 to 18)% increased Critical Strike Chance with Two Handed Melee Weapons | [144, 148] | 250 | 0 | 5: 0 145: 0 | ||
Surging | (10 to 12)% increased Critical Strike Multiplier with Lightning Skills | [] | 200 | 250 | |||
Technical | (14 to 18)% increased Weapon Critical Strike Chance while Dual Wielding | [145] | 250 | 0 | 144: 0 146: 0 | ||
Thirsting | (0.2 to 0.4)% of Physical Attack Damage Leeched as Mana | [] | 0 | 500 | |||
Thundering | (14 to 18)% increased Critical Strike Chance with Lightning Skills | [] | 200 | 250 | |||
Thwarting | (1 to 1)% additional Chance to Block Spells with Shields | [146] | 0 | 144: 0 | |||
Trapping | (14 to 16)% increased Trap Damage | [] | 500 | 0 | |||
Vicious | (14 to 16)% increased Physical Damage with Swords | [12, 143, 148] | 500 | 0 | 12: 500 143: 0 | ||
Vivid | (5 to 7)% increased maximum Life | [] | 350 | 500 | |||
Volleying | (6 to 8)% increased Attack Speed with Bows | [5, 143, 144] | 0 | 500 | 5: 500 143: 0 | ||
Warding | (3 to 5)% increased Cast Speed while holding a Shield | [146] | 0 | 500 | 144: 0 145: 0 | ||
Warrior's | (4 to 6)% increased Attack Speed with Two Handed Melee Weapons | [144, 148] | 500 | 0 | 5: 0 145: 0 | ||
Wizard's | (14 to 16)% increased Spell Damage while wielding a Staff | [10, 143, 144] | 0 | 500 | 10: 500 143: 0 | ||
Wright's | (3 to 5)% increased Cast Speed while wielding a Staff | [10, 143, 144] | 0 | 500 | 10: 500 143: 0 |
Suffixes
Name | Effect | Groups | Spawn Weighting | ||||
---|---|---|---|---|---|---|---|
Base | Jewels | Group Adjustments | |||||
29: Crimson | 30: Viridian | 31: Cobalt | |||||
of Absorbtion | (1 to 2) Mana gained for each Enemy hit by your Attacks | [] | 0 | 500 | |||
of Adaption | (6 to 8) to all Attributes | [] | 300 | ||||
of Annihilation | (10 to 14)% increased Critical Strike Chance for Spells | [] | 0 | 250 | |||
of Archery | Minions deal (10 to 12)% increased Projectile Damage | [] | 400 | 500 | |||
of Athletics | (8 to 10) to Strength and Dexterity | [] | 450 | 250 | |||
of Berserking | (3 to 5)% increased Attack Speed | [] | 500 | ||||
of Blasting | (10 to 12)% increased Area Damage | [] | 500 | ||||
of Burning | This Attack and Minions have (2 to 3)% chance to Ignite enemies
(3 to 5)% increased Ignite Duration on Enemies |
[] | 250 | 350 | |||
of Combat | (10 to 12)% increased Melee Damage | [148] | 500 | 0 | 5: 0
9: 0 | ||
of Cunning | (8 to 10) to Dexterity and Intelligence | [] | 450 | 250 | |||
of Deadliness | (6 to 10)% increased Accuracy Rating
You and nearby allies gain (6 to 10)% increased Critical Strike Chance |
[] | 0 | 150 | |||
of Demolishing | (8 to 10)% increased Melee Critical Strike Multiplier | [148] | 250 | 0 | 5: 0
9: 0 | ||
of Dexterity | (12 to 16) to Dexterity | [] | 300 | 500 | |||
of Efficiency | (3 to 5)% reduced Mana Cost of Skills | [] | 500 | ||||
of Enchanting | (2 to 4)% increased Cast Speed | [] | 0 | 500 | |||
of Entropy | (10 to 12)% increased Damage over Time | [] | 500 | ||||
of Fending | (4 to 6)% chance to Knock Enemies Back on hit | [] | 250 | ||||
of Focus | (2 to 3) Energy Shield gained for each Enemy hit by your Attacks | [] | 0 | 500 | |||
of Freezing | Minions have (2 to 3)% chance to Freeze enemies
This Attack and Minions have (12 to 16)% increased Freeze Duration on enemies |
[] | 250 | 350 | |||
of Grounding | (12 to 15)% to Lightning Resistance | [] | 300 | 500 | |||
of Insulation | (10 to 12)% to Fire and Lightning Resistances | [] | 450 | 250 | |||
of Intelligence | (12 to 16) to Intelligence | [] | 300 | 500 | |||
of Menace | You and nearby allies gain (8 to 12)% increased Critical Strike Chance | [] | 250 | ||||
of Mysticism | (10 to 12)% increased Spell Damage | [] | 0 | 500 | |||
of Order | (7 to 13)% to Chaos Resistance | [] | 100 | ||||
of Potency | (6 to 8)% increased Critical Strike Multiplier | [] | 250 | ||||
of Precision | (10 to 14)% increased Accuracy Rating | [] | 0 | 500 | |||
of Raiding | (4 to 6)% increased Rarity of Items found | [] | 150 | ||||
of Recovery | (10 to 14)% reduced Stun Recovery | [] | 200 | 400 | |||
of Rejuvenation | (2 to 3) Life gained for each enemy hit by Supported Attack | [] | 0 | 500 | |||
of Resilience | Minions have (6 to 10)% to all Elemental Resistances | [] | 0 | 350 | |||
of Resistance | Cursed enemies gain (8 to 10)% Elemental Resistances | [] | 300 | ||||
of Runes | Totems gain (6 to 10)% to all Elemental Resistances | [] | 250 | 350 | |||
of Shelter | (10 to 12)% to Cold and Lightning Resistances | [] | 450 | 250 | |||
of Shocking | This Attack and Minions have (2 to 3)% chance to Shock enemies
(12 to 16)% increased Shock Duration on enemies |
[] | 250 | 350 | |||
of Soaring | (6 to 8)% increased Projectile Speed | [] | 300 | 500 | |||
of Spirit | (8 to 10) to Strength and Intelligence | [] | 450 | 250 | |||
of Strength | (12 to 16) to Strength | [] | 300 | 500 | |||
of Stunning | (10 to 14)% increased Stun Duration on enemies | [] | 200 | 400 | |||
of Unmaking | (8 to 10)% increased Critical Strike Multiplier for Spells | [] | 0 | 250 | |||
of Weight | (10 to 14)% increased Melee Critical Strike Chance | [148] | 250 | 0 | 5: 0
9: 0 | ||
of Wounding | (8 to 10)% increased Damage | [] | 350 | ||||
of Zeal | (2 to 4)% increased Attack and Cast Speed | [] | 350 | ||||
of the Apocalypse | (10 to 14)% increased Critical Strike Chance with Elemental Skills | [] | 100 | ||||
of the Beast | (12 to 15)% to Cold Resistance | [] | 300 | 500 | |||
of the Dragon | You and nearby allies gain (12 to 15)% additional Fire Resistance | [] | 300 | 500 | |||
of the Elements | (8 to 10)% increased Critical Strike Multiplier with Elemental Skills | [] | 100 | ||||
of the Hearth | (10 to 12)% to Fire and Cold Resistances | [] | 450 | 250 | |||
of the Wall | Minions have (2 to 4)% Chance to Block | [] | 0 | 350 |
Corruption
Corruption can have the following effects on a jewel:
- Turn into a rare or a (different) unique jewel
- Add an implicit modifier to the jewel
- No effect (other than adding the corrupted property)
Implicits mods
Implicit mods |
---|
(1 - 3)% to Chaos Resistance |
1% reduced Character Size |
(3 - 5)% reduced Chill Duration on You |
(3 - 5)% reduced Freeze Duration on You |
(3 - 5)% reduced Ignite Duration on You |
(3 - 5)% reduced Shock Duration on You |
(3 - 7)% increased Endurance, Frenzy and Power Charge Duration |
Adds 1-3 Chaos Damage to Attacks |
(3 - 5)% additional Chance to receive a Critical Strike |
(20 - 30)% increased Damage while Dead |
(5 - 10)% increased Vaal Skill Damage |
1% increased Chaos Damage per equipped Corrupted Item |
1% increased Life Leech rate per equipped Corrupted Item |
1% increased Mana Leech rate per equipped Corrupted Item |
You are Immune to Silence |
Unique Jewels
There are several unique Jewels. Some are given as quest rewards, some are dropped and others can be only be gained by corrupting jewels.
Radius
Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:
Size | Value |
---|---|
Small | 800 |
Medium | 1200 |
Large | 1500 |