The Temple of Atzoatl
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The Temple of Atzoatl is a large upcoming dungeon area. The layout and contents of the temple change depending on the player's incursions. After 11 temporal incursions, Alva Valai will have narrowed down the present-day location of the Temple of Atzoatl. Each type of room in the temple has its own modifiers, risks and rewards.
The player's actions in the incursions have significant consequences. By killing the Vaal Architects who guide the temple's construction, players can influence what rooms appear in the present-day version. During incursions, players may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future. Players can also upgrade the rooms they are building, potentially accessing greater treasures or dangers.
Mechanics
After 11 incursions, Alva Valai will open a portal to the temple. The temple consists of different rooms, but is one large area. This means there are no loading screens or sub-areas while in the temple.
Rooms
This is a very rough table with some rooms that are currently revealed. Please improve this table when Incursion is released by adding information about the effects of the rooms.
Room | Level 1 effect | Level 2 effect | Level 3 effect |
---|---|---|---|
Entrance | |||
Banquet Hall | |||
Guardhouse | |||
Storm Sanctum | |||
Cellar | |||
Empowerment Chamber | |||
Chanting Cells | |||
Teetering Path | |||
Corrupting Chamber | |||
Central Chamber | Boss? |