Revision as of 23:55, 27 January 2021 by >Killodoggy(→Strategy: I removed the information I put about party play, because I read that somewhere and didn't test it myself.)
Blights are tower defense-like encounters that can spawn from Fungal Growths. There is around a 10% chance to find a Fungal Growth in any map area, which will always be accompanied by Sister Cassia.
Once players interact with the Fungal Growth, Cassia will place a purification pump on the growth, causing it to spawn roots in random directions. At the end of each root is a portal that spawns enemies that slowly move towards the core, only stopping to attack units in its way. The Blight can spawn up to 8 roots, increasing with zone level. Players will be given a short preparation time before the Blight starts spawning monsters. Players can skip this by pressing the button on the bottom right.
Some roots will spawn after a delay, and sometimes a root will have multiplied monster density (indicated by a multiplier). An icon corresponding to a tower can appear over each root, indicating which tower it is resistant to. Along the paths of the roots, players can construct a tower in specified areas. Towers cost resources to build or upgrade, which is acquired at the start and from killing blighted enemies.
When an enemy reaches the core, it will lower the durability of the pump and despawn itself. The pump has 10 durability, and the amount of durability lowered is based on the monster's rarity (1 for normal, 2 for magic, 5 for rare, 10 for unique). When the pump's durability reaches 0, the Blight encounter fails and monsters will stop spawning.
Once all enemies from each portal are defeated, it will spawn chests at where the portal was. These chests persist even if the pump gets destroyed afterwards. Blights always reward at least one oil or one Blighted map.
Blights were introduced in the blight league. Characters must finish at least 1 blight encounter before cassia can give items annointments.
Strategy
Rare and/or Unique Enemies are capable of moving faster and having more life. They are also capable of running past a characters minions instead of stopping and attacking them like normal and magic enemies do.(unconfirmed) These three factors make it easy for them to run past a player with low offense and/or nothing to slow them down. Using slow effects and/or knockback can help to give the player time before the enemy reaches the pump. With a lot of hits per second and knockback and slow, it is possible to not have to worry about the enemy reaching the pump no matter how much time it takes. This can be very useful for characters who have low damage.
Towers - In most situations empowering towers are the best tower per cost. They upgrade the power of multiple useful towers nearby. Some towers have multiple effects, that are both affected by empowering towers. This makes empowering towers improve those towers more than others. Each tower can only be upgraded by 1 empowering tower max. Choosing between damage and/or slowing towers will depend on your build. A build with pretty good damage and no slowing effects on enemies, will probably do best with towers that slow enemies. A build with plenty of slow and knockback effects, but not so great damage, will probably want offense towers. Enemies can resist some towers greatly and therefore varying damage types and/or slow types, depending on what you need, will increase the chances of enemies being affected significantly by your towers. Rings can be anointed with the same tower mod on both to stack. This can be useful for stronger mods like Your Temporal Towers also grant you 20% increased action speed, which give 40% action speed with 2 rings. Action speed does not affect minions or other players
Ineffective against Blighted Monsters of the same type
Chilling Tower Mk I
I
100
35
Damage: Low Chills and Damages nearby enemies
Ineffective against Blighted Monsters of the same type
Chilling Tower Mk II
II
150
35
Increased Damage Increased effect of Chill Affects more Targets
Chilling Tower Mk III
III
300
35
Increased Damage Increased effect of Chill Affects more targets
Empowering Tower Mk I
I
100
35
Improves the effectiveness of other Towers Does not Damage Enemies
Empowering Tower Mk II
II
150
45
Improves the effectiveness of other Towers Does not Damage Enemies
Empowering Tower Mk III
III
300
55
Improves the effectiveness of other Towers Does not Damage Enemies
Fireball Tower Mk I
I
100
45
Damage: Medium Casts a Fireball
Ineffective against Blighted Monsters of the same type
Fireball Tower Mk II
II
150
60
Casts 3 Fireballs
Fireball Tower Mk III
III
300
75
Casts 5 Fireballs
Flamethrower Tower
IV
500
45
Damage: High Casts a stream of Fire
Ineffective against Blighted Monsters of the same type
Freezebolt Tower
IV
500
75
Damage: Very High Shoots a Piercing projectile which Freezes enemies
Ineffective against Blighted Monsters of the same type
Glacial Cage Tower
IV
500
60
Deals no Damage Imprisons Enemies
Ineffective against Blighted Monsters of the same type
Imbuing Tower
IV
500
55
Improves the effectiveness of Players in range. Does not Damage Enemies
Lightning Storm Tower
IV
500
45
Damage: High Lightning rapidly strikes around the Tower
Ineffective against Blighted Monsters of the same type
Meteor Tower
IV
500
100
Damage: Very High Rains Meteors from the sky
Ineffective against Blighted Monsters of the same type
Scout Tower
IV
500
75
Summons 10 Flying Minions Minion Damage: High Minion Life: Low Can only summon Minions when previous Minions are dead
Ineffective against Blighted Monsters of the same type
Seismic Tower Mk I
I
100
45
Damage: Low Repeats 3 times Always Stuns Damages and Stuns nearby Enemies
Ineffective against Blighted Monsters of the same type
Seismic Tower Mk II
II
150
45
Repeats 5 times
Seismic Tower Mk III
III
300
45
Repeats 7 times
Sentinel Tower
IV
500
45
Summons 1 Durable Minion Minion Damage: Low Minion Life: High Can only summon Minions when previous Minions are dead
Ineffective against Blighted Monsters of the same type
Shock Nova Tower Mk I
I
100
20
Damage: Low Creates Shocked Ground Casts Shock Nova
Ineffective against Blighted Monsters of the same type
Shock Nova Tower Mk II
II
150
25
Increased Damage Increased chance to Shock Increased Area of Effect
Shock Nova Tower Mk III
III
300
30
Increased Damage Increased chance to Shock Increased Area of Effect
Smothering Tower
IV
500
55
Weakens Enemies in range Does not Damage Enemies
Stone Gaze Tower
IV
500
45
Periodically Petrifies Monsters Does not Damage Enemies
Ineffective against Blighted Monsters of the same type
Summoning Tower Mk I
I
100
30
Summons 3 Minions Minion Damage: Low Minion Life: Low Can only summon Minions when previous Minions are dead
Ineffective against Blighted Monsters of the same type
Summoning Tower Mk II
II
150
30
Summons 5 Minions
Summoning Tower Mk III
III
300
30
Summons 7 Minions
Temporal Tower
IV
500
45
Persistently Slows Monsters Does not Damage Enemies
Ineffective against Blighted Monsters of the same type
Tower Foundation
0
0
A powered base for one of Cassia's towers.
Tower upgrades
Upgrade paths
Tier I
Tier II
Tier III
Upgrades
Tier IV
Upgrades
Chilling Tower Mk I
Chilling Tower Mk II
Chilling Tower Mk III
Increased Damage
Increased effect of Chill
Affects more Targets
Freezebolt Tower
Increased Damage (Very High)
Shoots a Piercing projectile which Freezes enemies
Glacial Cage Tower
Deals no Damage
Imprisons Enemies
Empowering Tower Mk I
Empowering Tower Mk II
Empowering Tower Mk III
Increased effect area
Imbuing Tower
Improves the effectiveness of Players in range
Smothering Tower
Weakens Enemies in range
Fireball Tower Mk I
Fireball Tower Mk II
Fireball Tower Mk III
Increased effect area
Cast more fireballs (1-3-5)
Flamethrower Tower
Increased Damage (High)
Casts a stream of Fire
Meteor Tower
Increased Damage (Very high)
Rains Meteors from the sky
Seismic Tower Mk I
Seismic Tower Mk II
Seismic Tower Mk III
Repeats more times (3-5-7)
Stone Gaze Tower
Periodically Petrifies Monsters
No longer does damage
Temporal Tower
Persistently Slows Monsters
No longer does damage
Shock Nova Tower Mk I
Shock Nova Tower Mk II
Shock Nova Tower Mk III
Increased Damage
Increased chance to Shock
Increased Area of Effect
Arc Tower
Increased Damage (Medium)
Casts Arc
Lightning Storm Tower
Increased Damage (High)
Lightning rapidly strikes around the Tower
Summoning Tower Mk I
Summoning Tower Mk II
Summoning Tower Mk III
Summons more minions (3-5-7)
Scout Tower
Summons 10 Flying Minions dealing high damage
Sentinel Tower
Summons one durable minion with a high life pool
Trivia
Blights were the main focus of the temporary Blight leagues. After the leagues ended, Blight was added to the core game, but spawns much less often than in the Blight leagues.