Map:Channel Map (Atlas of Worlds): Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Neokowloon
No edit summary
>Neokowloon
No edit summary
(No difference)

Revision as of 22:09, 3 January 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

This map is based on The Aqueduct zone in Act 4. Since version 3.1.0 it became a legacy variant of Channel MapChannel MapMap Level: 72
Map Tier: 5
Guild Character: Z
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Map Type: Outdoors

Boss

Name Based On Attributes
The Winged Death The Hundred Foot Shadow Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
BreachBossCleavePhysical - N/A (page)
ArakaaliCleave - N/A (page)
with much larger radius

Vendor

  • Produced by three Factory MapsFactory MapMap Level: 69
    Map Tier: 2
    Guild Character: b
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Three Channel MapsChannel MapMap Level: 70
    Map Tier: 3
    Guild Character: H
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    yield one Acid Caverns MapAcid Caverns MapMap Level: 71
    Map Tier: 4
    Guild Character: e
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Divination cards

The following divination cards can drop in this area:

Walkthroughs

Boss Video

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.