Modifier:DexterityUniqueDagger11: Difference between revisions

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>BotK2
m (BotK2 moved page DexterityUniqueDagger11 to Modifier:DexterityUniqueDagger11 without leaving a redirect: Moving to Modifier namespace)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
Line 7: Line 7:
|required_level                  = 1
|required_level                  = 1
|mod_type                        = Dexterity
|mod_type                        = Dexterity
|stat_text                      = +(10 to 15) to [[Dexterity]]
|stat_text                      = +(10-15) to [[Dexterity]]
|stat1_id                        = additional_dexterity
|stat1_id                        = additional_dexterity
|stat1_min                      = 10
|stat1_min                      = 10
|stat1_max                      = 15
|stat1_max                      = 15
|sell_price1_name                = Alteration Shard
|sell_price1_amount              = 3
}}
}}

Revision as of 09:08, 2 September 2016

Mod IDDexterityUniqueDagger11
Name
Groups
Mod typeDexterity
Mod domainItem (1)
Generation typeIntrinsic (3)
Req. level1
Effect+(10-15) to Dexterity
Granted buff ID
Granted buff value
Granted skill
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1additional_dexterity1015
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
3Alteration Shard

DexterityUniqueDagger11 is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
GoredrillGoredrill
Skinning Knife
Dagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
Sanguine GambolSanguine Gambol
Skinning Knife
Dagger
Physical Damage: (111-151.3) to (190.5-229.5)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 59, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (70-85) to (110-118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
The night dances on
Wine continues to flow
Your skin looking pale
Your soul letting go