User:Techhead7890: Difference between revisions

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Revision as of 13:53, 18 April 2020

Notes

  • Phrecia appears to be the forest of Act 2. Act 2 primarily concerns the Vaal archaeology.
  • It appears that the Old Empire and Eternal Empire are one and the same. Act 3 displays some of the Empire statues shown on currency.
  • item sockets and gems are difficult to categorise, but follow thèmes like MTG. Key ideas might be melee/impact, projectile/speed, and caster; it's hard to get a good socket layout without any particular gem in mind, except that more links are usually better.
    • More links are better than more raw sockets.
    • (nb: often skill is omitted to avoid confusion with the passive skill tree; perhaps we should petition GGG to rename gems to ability gems or something)
  • Continuing on loot/pickups: Rares are the primary way to get Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration. for currency via ScrollScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.-identified modifiers, and Alts are used as a Vendor#Prices currency. Basically all magic items are dumpable because of their low amounts of modifiers (apart from maybe magic boots for movespeed); these tend to stay unid and vendored for Transmutation Shards (handbags)?
    • Alterations kinda look like fat octopi, whereas Transmutations look like thin squids.
  • Advanced currency/rarity management through magic rarity: use Transmutation to go up from normal, Augmentation to double up, Alterations to redo, and Regal to go to Rare? Chance Orb for Uniques ("Diablo Legendaries").
  • Weapon restrictions: some can't be used with each other or certain skills. If in doubt, stick with a pair from your class. Specific examples: don't try and wield wands with anything else. Mauls can't be used with duelist's quest-given abilities. Sceptres can be dualwielded with each other or used with a shield, but nothing else.
  • Skill trees: sometimes you can save points by picking fork points as late as possible. Some "travel" (stat) nodes are obligatory because they are entrances or exits to clusters, be sure not to count these mandatory spends.