Kineticism: Difference between revisions
Jump to navigation
Jump to search
>Tonemis (Created page with "{{stub}} {{Passive skill box|Kineticism}} '''Kineticism''' is a keystone passive skill. ==Related unique items== The following unique items are related to Kineticism...") |
>Tonemis (Created page with "{{stub}} {{Passive skill box|Kineticism}} '''Kineticism''' is a keystone passive skill. ==Related unique items== The following unique items are related to Kineticism...") |
(No difference)
|
Revision as of 10:20, 14 March 2020
![](/images/thumb/9/9f/Scroll_Fragment_inventory_icon.png/30px-Scroll_Fragment_inventory_icon.png)
This article is a stub. Please help improve the article by expanding it.
Kineticism
Keystone
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain [1]
Projectiles cannot Pierce, Fork or Chain [1]
No force wasted, no time wasted.
Kineticism is a keystone passive skill.
Related unique items
The following unique items are related to Kineticism:
Item | Base Item | ![]() | Stats |
---|---|---|---|
The Siege![]() Small Cluster JewelAdds KineticismAs the dead battered Highgate's barricades, The Black Sekhema accepted her fate, And stood her ground.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. ![]() | Small Cluster Jewel | 1 | Adds Kineticism |
Version history
Version | Changes |
---|---|
3.10.0 |
|