Ground effect: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Vinifera7
mNo edit summary
mNo edit summary
(No difference)

Revision as of 02:43, 17 April 2014

This article is a stub. Please help improve the article by expanding it.

A ground effect is the general term for a terrain hazard that has some consequence on characters or monsters positioned on it. The burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
skill is one common example of a ground effect.

Ground effects do not affect allies of the character that created them. Likewise, ground effects created by monsters or the environment will not affect other monsters. All totems are immune to ground effects.

'Flying' monsters, including Soulless Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.

Ground effect Affects flying
Burning Ground
Chilled Ground
Shocked Ground
Tar Patch
Consecrated Ground
Desecrated Ground
Poison Cloud
Smoke Cloud

Burning ground

Chilled ground

Shocked ground

Consecrated ground

Desecrated ground

Poison cloud

Smoke cloud

Tar patch