Map:Crystal Ore Map (Atlas of Worlds): Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
m (clean up)
>Vinifera7
m (new inclusion format that is less likely to get screwed up by stray line breaks)
Line 1: Line 1:
<!-- Please do not add anything above this
<onlyinclude>{{Item | View={{{View|}}} | Format={{{Format|}}}
-->{{Item | View={{{View|}}} | Format={{{Format|}}}
| Name                  = Tunnel Map
| Name                  = Tunnel Map
| PageName              = Tunnel
| PageName              = Tunnel
Line 8: Line 7:
| MapLevel              = 69
| MapLevel              = 69
| HelpText              = Travel to this Map by using it in the Eternal : Laboratory. Maps can only be used once.
| HelpText              = Travel to this Map by using it in the Eternal : Laboratory. Maps can only be used once.
}}<noinclude><!--
}}</onlyinclude>
Additional page content should be placed below this line -->
This [[map]] is based on the [[Flooded Depths]] zone in [[Act 1]].
This [[map]] is based on the [[Flooded Depths]] zone in [[Act 1]].
:The entry area is a typical underground zone, which is followed by a long, curved passage, which has rare monsters placed in certain (safe) distances from each other. Because of that, the total monster count of this maps seems quite low. The path is quite narrow, so that totems may block golems or the like.
:The entry area is a typical underground zone, which is followed by a long, curved passage, which has rare monsters placed in certain (safe) distances from each other. Because of that, the total monster count of this maps seems quite low. The path is quite narrow, so that totems may block golems or the like.
Line 20: Line 18:


[[Category:Maps]]
[[Category:Maps]]
</noinclude><!-- Please do not add anything below this -->

Revision as of 18:04, 4 July 2013

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. This map is based on the Flooded Depths zone in Act 1.

The entry area is a typical underground zone, which is followed by a long, curved passage, which has rare monsters placed in certain (safe) distances from each other. Because of that, the total monster count of this maps seems quite low. The path is quite narrow, so that totems may block golems or the like.

Map Type: Indoors

Boss: Shock and Horror (a Siren's Daughter, The boss chamber is a square area, filled with golden items on the ground, much like Merveils chamber).

Vendor: 3 Tunnel maps (level 69) yield 1 Underground Sea map (level 70).