Composite Bow: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
>OmegaK2
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{{Item
<onlyinclude>{{#invoke:item|item
|rarity                          = Normal
| Name                = Composite Bow
|name                            = Composite Bow
| Size                = 2x4
|class                            = Bows
| Rarity              = Normal
|size_x                          = 2
| Type                = Weapon
|size_y                          = 4
| Subtype              = Bow
|drop_level                      = 14
| RequiredLevel        = 14
|tags                            = default, weapon, twohand, bow, ranged, two_hand_weapon
| RequiredDexterity    = 53
|metadata_id                      = Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow4
| PhysicalDamage      = 12&ndash;26
|required_level                  = 14
| CriticalStrikeChance = 6%
|required_dexterity              = 53
| AttacksPerSecond    = 1.30
|critical_strike_chance          = 6
}}</onlyinclude>
|attack_speed                    = 1.3
'''Composite Bow''' is a [[bow]] base type.
|damage_min                      = 12
 
|damage_max                      = 26
==Version history==
|range                            = 120
{{VersionHistoryTable}}
}}
{{VersionHistoryRow|2.1.0}}
* Reduced the required level from 15 to 14 and the required Dexterity from 56 to 53.
* Their damage has been increased from 11-26 to 12-26.
{{VersionHistoryRow|2.0.0}}
*  Increased Critical Strike Chance and Attack Speed.
*  Slightly decreased Damage
{{VersionHistoryRow|1.2.0}}
*  Damage adjusted.
|}

Revision as of 01:25, 23 July 2016

Composite BowBow
Physical Damage: 12–26
Critical Strike Chance: 6%
Attacks per Second: 1.30
Requires Level 14, 53 Dex

Composite Bow is a bow base type.

Version history

Version Changes
2.1.0
  • Reduced the required level from 15 to 14 and the required Dexterity from 56 to 53.
  • Their damage has been increased from 11-26 to 12-26.
2.0.0
  • Increased Critical Strike Chance and Attack Speed.
  • Slightly decreased Damage
1.2.0
  • Damage adjusted.