Weapon Cold Damage: Difference between revisions
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>TheFrz m (simple-passive-bot: updating passive) |
>ThemJohns No edit summary |
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| type = Basic | | type = Basic | ||
| bonuses = | | bonuses = | ||
* 12% increased Cold Damage with Weapons | ** 20% of Physical Damage Converted to Cold Damage | ||
** 12% increased Cold Damage with Weapons | |||
* | |||
** 12% increased Cold Damage with Weapons | |||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Weapon Cold Damage''' is a [[basic passive skill]] that grants increased [[cold damage]] with [[weapon]]s. | '''Weapon Cold Damage''' is a [[basic passive skill]] that grants increased [[cold damage]] with [[weapon]]s. It may also grant [[physical damage]] converted to [[cold damage]]. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.6.0}} | |||
* The [[Flash Freeze]] cluster now has a second arc for [[Weapon Cold Damage|increased Cold Damage with Weapons]] and [[Winter Spirit|converting Physical Damage to Cold]]. | |||
{{VersionHistoryRow|1.3.0}} | {{VersionHistoryRow|1.3.0}} | ||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. |
Revision as of 03:29, 2 March 2017
Weapon Cold Damage is a basic passive skill that grants increased cold damage with weapons. It may also grant physical damage converted to cold damage.
Version history
Version | Changes |
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2.6.0 |
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1.3.0 |
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1.2.0 |
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