Vitality: Difference between revisions
Jump to navigation
Jump to search
>SpudOfDoom |
>Letamol |
||
Line 16: | Line 16: | ||
==Gem Levelling== | ==Gem Levelling== | ||
{| class="wikitable" style="width: | {| class="wikitable" style="width: 450px; text-align: center" | ||
! Level | ! Level | ||
! Required Level | ! Required Level | ||
Line 22: | Line 22: | ||
! Mana Reserved | ! Mana Reserved | ||
! % Life Regenerated per Sec | ! % Life Regenerated per Sec | ||
! Increased Radius | |||
|- | |- | ||
| 1 || 24 || 50 || 40% || 0.6% | | 1 || 24 || 50 || 40% || 0.6% || - | ||
|- | |- | ||
| 2 || || || || | | 2 || 27 || 55 || 40% || 0.6% || 3% | ||
|- | |- | ||
| 3 || || || || | | 3 || || || 40% || || | ||
|- | |- | ||
| 4 || || || || | | 4 || || || 40% || || | ||
|- | |- | ||
| 5 || || || || | | 5 || || || 40% || || | ||
|- | |- | ||
| 6 || || || || | | 6 || || || 40% || || | ||
|- | |- | ||
| 7 || || || || | | 7 || || || 40% || || | ||
|- | |- | ||
| 8 || || || || | | 8 || || || 40% || || | ||
|- | |- | ||
| 9 || || || || | | 9 || || || 40% || || | ||
|- | |- | ||
| 10 || || || || | | 10 || || || 40% || || | ||
|- | |- | ||
| 11 || || || || | | 11 || || || 40% || || | ||
|- | |- | ||
| 12 || || || || | | 12 || || || 40% || || | ||
|- | |- | ||
| 13 || || || || | | 13 || || || 40% || || | ||
|- | |- | ||
| 14 || || || || | | 14 || || || 40% || || | ||
|- | |- | ||
| 15 || 55 || 106 || 40% || 1.3% | | 15 || 55 || 106 || 40% || 1.3% || | ||
|- | |- | ||
| 16 || 56 || 107 || 40% || 1.3% | | 16 || 56 || 107 || 40% || 1.3% || | ||
|- | |- | ||
| 17 || || || || | | 17 || || || || || | ||
|- | |- | ||
| 18 || || || || | | 18 || || || || || | ||
|- | |- | ||
| 19 || || || || | | 19 || || || || || | ||
|- | |- | ||
| 20 || || || || | | 20 || || || || || | ||
|} | |} | ||
Revision as of 00:24, 12 June 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Casts an aura that grants life regeneration to you and your allies.
Gem Levelling
Level | Required Level | Required Strength | Mana Reserved | % Life Regenerated per Sec | Increased Radius |
---|---|---|---|---|---|
1 | 24 | 50 | 40% | 0.6% | - |
2 | 27 | 55 | 40% | 0.6% | 3% |
3 | 40% | ||||
4 | 40% | ||||
5 | 40% | ||||
6 | 40% | ||||
7 | 40% | ||||
8 | 40% | ||||
9 | 40% | ||||
10 | 40% | ||||
11 | 40% | ||||
12 | 40% | ||||
13 | 40% | ||||
14 | 40% | ||||
15 | 55 | 106 | 40% | 1.3% | |
16 | 56 | 107 | 40% | 1.3% | |
17 | |||||
18 | |||||
19 | |||||
20 |
Gem Quality
Each percentage of quality adds +0.5% Area of Effect radius.