Vitality: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>SpudOfDoom
>Letamol
Line 16: Line 16:


==Gem Levelling==
==Gem Levelling==
{| class="wikitable" style="width: 400px; text-align: center"
{| class="wikitable" style="width: 450px; text-align: center"
! Level
! Level
! Required Level
! Required Level
Line 22: Line 22:
! Mana Reserved
! Mana Reserved
! % Life Regenerated per Sec
! % Life Regenerated per Sec
! Increased Radius
|-
|-
| 1 || 24 || 50 || 40% || 0.6%
| 1 || 24 || 50 || 40% || 0.6% || -
|-
|-
| 2 || || || ||  
| 2 || 27 || 55 || 40% || 0.6% || 3%
|-
|-
| 3 || || || ||  
| 3 || || || 40% || ||  
|-
|-
| 4 || || || ||  
| 4 || || || 40% || ||  
|-
|-
| 5 || || || ||  
| 5 || || || 40% || ||  
|-
|-
| 6 || || || ||  
| 6 || || || 40% || ||  
|-
|-
| 7 || || || ||  
| 7 || || || 40% || ||  
|-
|-
| 8 || || || ||  
| 8 || || || 40% || ||  
|-
|-
| 9 || || || ||  
| 9 || || || 40% || ||  
|-
|-
| 10 || || || ||  
| 10 || || || 40% || ||  
|-
|-
| 11 || || || ||  
| 11 || || || 40% || ||  
|-
|-
| 12 || || || ||  
| 12 || || || 40% || ||  
|-
|-
| 13 || || || ||  
| 13 || || || 40% || ||  
|-
|-
| 14 || || || ||  
| 14 || || || 40% || ||  
|-
|-
| 15 || 55 || 106 || 40% || 1.3%
| 15 || 55 || 106 || 40% || 1.3% ||
|-
|-
| 16 || 56 || 107 || 40% || 1.3%
| 16 || 56 || 107 || 40% || 1.3% ||
|-
|-
| 17 || || || ||  
| 17 || || || || ||  
|-
|-
| 18 || || || ||  
| 18 || || || || ||  
|-
|-
| 19 || || || ||  
| 19 || || || || ||  
|-
|-
| 20 || || || ||  
| 20 || || || || ||  
|}
|}



Revision as of 00:24, 12 June 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

Casts an aura that grants life regeneration to you and your allies.

Gem Levelling

Level Required Level Required Strength Mana Reserved % Life Regenerated per Sec Increased Radius
1 24 50 40% 0.6% -
2 27 55 40% 0.6% 3%
3 40%
4 40%
5 40%
6 40%
7 40%
8 40%
9 40%
10 40%
11 40%
12 40%
13 40%
14 40%
15 55 106 40% 1.3%
16 56 107 40% 1.3%
17
18
19
20

Gem Quality

Each percentage of quality adds +0.5% Area of Effect radius.