Violent Dead: Difference between revisions

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|class                            = Jewel
|class                            = Jewel
|base_item                        = Cobalt Jewel
|base_item                        = Cobalt Jewel
|flavour_text                    = Rage, murder, hunger -- some traits are more easily carried across the barrier of death.
|flavour_text                    = "Rage, malice, hunger - some traits are more easily carried across the barrier of death."<br />- Kadavrus, Surgeon to the Umbra
|explicit1_text                  = Minions deal (11-11)% increased Damage
|explicit1                        = MinionDamageUniqueJewel1
|explicit2_text                  = With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 50% increased Cooldown Recovery Speed
|explicit2                        = RaiseZombieThresholdJewel1
|explicit3_text                  = With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 20% increased Damage
|extra_stat1_id                  = local_unique_item_limit
|extra_stat1_id                  = local_jewel_effect_base_radius
|extra_stat1_value                = 2
|extra_stat1_value                = 1200
|release_version                  = 2.6.0
|release_version                  = 2.6.0
}}
}}

Revision as of 03:33, 4 March 2017

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Violent Dead is a unique Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

It is a threshold jewel that enhances Module Error: Too many skills found with q_where = skill.active_skill_name="Raise Zombie". Please choose only one of the following ids:
ExperimenterBossRaiseZombieInvasion - +(3-10) to Maximum Raised Zombies, Minions have 90% more Maximum Life, Minions deal 30% more Damage (page)
NecromancerRaiseZombie - +(3-6) to Maximum Raised Zombies (page)
.

Version history

Version Changes
2.6.0
  • Introduced to the game.