Version 0.11.1: Difference between revisions

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(Created page with "{{Patch | date = June 26, 2013 | before = Version 0.11.0f | before_date = June 20, 2013 | after = | after_date = | info = These are the official patch notes for Version 0.11...")
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===Features===
===Features===
* Helmets have been updated with new names and art. There are no longer any repeats of helmet art in the progression. Note: Existing helmets have had their name and art updated, but higher tier ones (that previously had repeated art) will show new art from the lower tier. This will be fixed in a future patch. To fix your helmet manually, put it on the cursor and type /fixmyhelmet
* [[Helmet]]s have been updated with new names and art. There are no longer any repeats of helmet art in the progression. Note: Existing helmets have had their name and art updated, but higher tier ones (that previously had repeated art) will show new art from the lower tier. This will be fixed in a future patch. To fix your helmet manually, put it on the cursor and type /fixmyhelmet
* Support for the upcoming Descent race league has been added.
* Support for the upcoming [[Descent]] race [[league]] has been added.
* Stats refactor - The way in which damage is calculated has been changed, to make future expansion easier. Most of this is internal and won't affect gameplay. The following effects will be seen in game:
* Stats refactor - The way in which [[damage]] is calculated has been changed, to make future expansion easier. Most of this is internal and won't affect gameplay. The following effects will be seen in game:
* Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
** [[Melee Skill|Melee skills]] with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
* Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.
** [[Spell]]s with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.
* Physical damage on items is now scaled by physical damage bonuses (in a similar way to how elemental damage worked before).
** [[Physical damage]] on items is now scaled by physical damage bonuses (in a similar way to how [[Elemental Damage|elemental damage]] worked before).


===Content===
===Content===
* Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
* [[Diamond Flask|Diamond Utility Flasks]] have returned! They make your [[Critical Strike|Critical Strike Chance]] "[[Lucky]]" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
* Added five new Unique items, three of which were designed by our Diamond supporters. One of them is a Unique flask. The fifth unique is the new race reward item, Demigod's Stride.
* Added five new [[Unique items]], three of which were designed by our Diamond supporters. One of them is a [[Unique Flasks|Unique flask]]. The fifth unique is the new [[race]] reward item, [[Demigod's Stride]].
* Added alternate art items for Season 3 race rewards.
* Added alternate art items for [[Season 3]] race rewards.
* Added four new cosmetic microtransactions effects: Raise Mummy Skin for the Raise Zombie skill gem, Necrotic Footprints, Vampiric Footprints and Lightning Footprints.
* Added four new cosmetic [[microtransaction]]s effects: Raise Mummy Skin for the {{sl|Raise Zombie}} [[skill gem]], Necrotic Footprints, Vampiric Footprints and Lightning Footprints.
* Added 3D art for the Zahndethus' Cassock, Heartbreaker, Nycta's Lantern and The Supreme Truth unique items.
* Added 3D art for the [[Zahndethus' Cassock]], [[Heartbreaker]], [[Nycta's Lantern]] and [[The Supreme Truth]] unique items.
* New audio has been added for currency item drop sounds and various impact sounds, including Energy Shield impacts.
* New audio has been added for [[currency]] item drop sounds and various impact sounds, including [[Energy Shield]] impacts.
* Continued to incrementally improve the sound, art, effects and environments.
* Continued to incrementally improve the sound, art, effects and environments.


===Balance===
===Balance===
* Increased Flask drop rate slightly.
* Increased [[Flask]] drop rate slightly.
* Torr Olgosso's damage, survivability and AI has been reworked to make him a more challenging Rogue Exile.
* [[Torr Olgosso's]] damage, survivability and AI has been reworked to make him a more challenging [[Rogue Exile]].
* The Melee Splash support gem now works with Shield Charge.
* The {{sl|Melee Splash}} [[support gem]] now works with {{sl|Shield Charge}}.
* Shield charge can now be evaded.
* Shield charge can now be [[evasion|evaded]].
* Rebalanced the damage Infernal Blow deals when exploding a monster. It was affected by the Stats refactor and now needs to be calculated differently. It should still be the same overall damage as before.
* Rebalanced the damage {{sl|Infernal Blow}} deals when exploding a [[monster]]. It was affected by the Stats refactor and now needs to be calculated differently. It should still be the same overall damage as before.


===Bug Fixes===
===Bug Fixes===
* Fixed a bug where Knockback could force a monster into an inaccessible area.
* Fixed a bug where [[Knockback]] could force a monster into an inaccessible area.
* Fixed a bug where Melee Splash did not always apply to all monsters in the radius.
* Fixed a bug where Melee Splash did not always apply to all monsters in the radius.
* Vendors now assess stacks of currency items correctly and offer full price based on their contents.
* [[Vendor]]s now assess stacks of currency items correctly and offer full price based on their contents.
* Selling items with 80+ total quality now correctly separates two 40 quality sets if possible.
* Selling items with 80+ total [[quality]] now correctly separates two 40 quality sets if possible.
* Fixed a recent bug where Raised Zombies had 75% resistance to all elements.
* Fixed a recent bug where Raised Zombies had 75% [[resistance]] to all elements.
* Fixed a bug where hidden monsters showed buff effects
* Fixed a bug where hidden monsters showed [[buff]] effects
* Fixed an issue where the Divine Weapon Effect on claws looked like the Regal Weapon Effect.
* Fixed an issue where the Divine Weapon Effect on [[claw]]s looked like the Regal Weapon Effect.
* Minions of player minions no longer count towards monster count and no longer receive the monster buff for multiple players in the instance.
* [[Minion]]s of player minions no longer count towards monster count and no longer receive the monster buff for multiple players in the instance.
* Fixed a bug where Energy Shield regeneration through Zealot's Oath worked in Maps that restricted life regeneration.
* Fixed a bug where Energy Shield regeneration through [[Zealot's Oath]] worked in [[Map]]s that restricted [[life regeneration]].
* Fixed a bug where the Energy Shield recharge timer would still pass even when the ring that suppresses it was equipped.
* Fixed a bug where the Energy Shield recharge timer would still pass even when the [[ring]] that suppresses it was equipped.
* Fixed several crashes.
* Fixed several crashes.
* Fixed a case where a kill from a totem or minion might not be assigned correctly.
* Fixed a case where a kill from a [[totem]] or minion might not be assigned correctly.
* Fixed a bug where monsters killed by converted monsters would not grant experience.
* Fixed a bug where monsters killed by converted monsters would not grant experience.
* Fixed a minor bug with extra gore where critical strikes were not causing extra gibs.
* Fixed a minor bug with extra gore where critical strikes were not causing extra gibs.

Revision as of 16:30, 25 June 2013

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