Unrelenting: Difference between revisions

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>Udderfly1283
(→‎Interactions: added surgebinders. might create section on Charge pages for specific additive bonuses from various items and passives)
>ThemJohns
No edit summary
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| ascendancyclass        = Juggernaut
| ascendancyclass        = Juggernaut
| bonuses                =
| bonuses                =
* 6% increased Damage per Endurance Charge
* 1% additional Physical Damage Reduction per Endurance Charge
* 8% reduced Elemental Damage taken while at Maximum Endurance Charges
* 8% reduced Elemental Damage taken while at Maximum Endurance Charges
* 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
* +4% to Chaos Resistance per Endurance Charge
}}</onlyinclude>
}}</onlyinclude>


'''Unrelenting''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants increased damage per [[endurance charge]] and a reduction to [[elemental damage]] while at maximum endurance charges. It also causes all endurance charge gains to have a 25% chance to grant you maximum endurance charges.
'''Unrelenting''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants increased physical damage and [[chaos resistance]] per [[endurance charge]] and a reduction to [[elemental damage]] while at maximum endurance charges.
 
==Interactions==
 
The damage bonus per endurance charge stacks with the bonuses from {{il|Tidebreaker}} and {{il|Veruso's Battering Rams}} or {{il|Surgebinders}}, for a potential of {{c|magic|20% increased Melee Physical Damage per Endurance Charge}} or {{c|magic|(20-23%)% increased Physical Damage per Endurance Charge}}.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.2.0}}
* Removed {{c|mod|6% increased Damage per Endurance Charge}} and {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}}.
* Added {{c|mod|1% additional Physical Damage Reduction per Endurance Charge}} and {{c|mod|+4% to Chaos Resistance per Endurance Charge}}.
{{VersionHistoryRow|2.4.0}}
{{VersionHistoryRow|2.4.0}}
* Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
* Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).

Revision as of 21:46, 27 February 2018

Template:Passive

Unrelenting is a notable Ascendancy passive skill for the Juggernaut that grants increased physical damage and chaos resistance per endurance charge and a reduction to elemental damage while at maximum endurance charges.

Version history

Version Changes
3.2.0
  • Removed 6% increased Damage per Endurance Charge and 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges.
  • Added 1% additional Physical Damage Reduction per Endurance Charge and +4% to Chaos Resistance per Endurance Charge.
2.4.0
  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
2.3.0
  • Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"
2.2.0
  • Added to the game.