Unbreakable: Difference between revisions
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{{Passive skill box|Unbreakable}} | |||
'''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants life [[regeneration]], damage reduction, and doubles the amount of [[armour]] the user receives from the equipped [[body armour]]. It also grants life regeneration based on the amount of physical damage that was mitigated from hits. | '''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants life [[regeneration]], damage reduction, and doubles the amount of [[armour]] the user receives from the equipped [[body armour]]. It also grants life regeneration based on the amount of physical damage that was mitigated from hits. |
Revision as of 21:23, 3 August 2018
Unbreakable
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
Unbreakable is a notable Ascendancy passive skill for the Juggernaut that grants life regeneration, damage reduction, and doubles the amount of armour the user receives from the equipped body armour. It also grants life regeneration based on the amount of physical damage that was mitigated from hits.
If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.
Version history
Version | Changes |
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3.2.0 |
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2.2.0 |
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