Talisman: Difference between revisions

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'''Talismans''' are a new type of amulets exclusive to the [[Talisman League|Talisman challenge league]]. All talismans are [[corrupted]] when they drop, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique.
'''Talismans''' are a new type of [[amulet]] exclusive to the [[Talisman league|Talisman challenge league]]. All talismans are [[corrupted]] when they drop, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique.


Talismans are encountered in the wild as a mob 'possessed' by a Talisman, visually similar to possession by a [[Tormented Spirit]]. Talismans can possess any rarity of enemy and will always spawn possessing a mob. When the mob is killed, the Talisman drops as an item -- but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of Talisman grants the mob it possesses extra combat abilities related to its implicit modifier.
Talismans are encountered in the wild as a mob 'possessed' by a Talisman, visually similar to possession by a [[Tormented Spirit]]. Talismans can possess any rarity of enemy and will always spawn possessing a mob. When the mob is killed, the Talisman drops as an item -- but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of Talisman grants the mob it possesses extra combat abilities related to its implicit modifier.


===Tier One===
==Talisman Base Types==
===Tier 1===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Talisman !! Implicit !! Possession Effect
! Talisman !! Implicit !! Possession Effect
|-
|-
| Breakrib Talisman || (20 to 30)% increased physical damage || Example
| Breakrib Talisman || (20 to 30)% increased physical damage ||  
|-
|-
| Ashscale Talisman || (20 to 30)% increased fire damage || Example
| Ashscale Talisman || (20 to 30)% increased fire damage ||  
|-
|-
| Deep One Talisman || (20 to 30)% increased cold damage || Example
| Deep One Talisman || (20 to 30)% increased cold damage ||  
|-
|-
| Lone Antler Talisman || (20 to 30)% increased lightning damage || Example
| Lone Antler Talisman || (20 to 30)% increased lightning damage ||  
|-
|-
| Deadhand Talisman || (20 to 30)% increased chaos damage || Example
| Deadhand Talisman || (20 to 30)% increased chaos damage ||  
|-
|-
| Black Maw Talisman || Has 1 [[socket]] || Example
| Bonespire Talisman || (20 to 30)% increased maximum Mana ||
|-
|-
| Undying Flesh Talisman || +1 to maximum number of [[Raise Zombie|zombies]] || Example
| Black Maw Talisman || Has 1 [[socket]] ||
|-
| Undying Flesh Talisman || +1 to maximum number of [[Raise Zombie|zombies]] ||  
|}
|}


===Tier 2===
{| class="wikitable"
|-
! Talisman !! Implicit !! Possession Effect
|-
| Fangjaw Talisman || (? to ?)% increased maximum Life ||
|-
| Avian Twins Talisman || 50% of cold damage taken as lightning damage ||
|-
| Splitnewt Talisman || 5% chance to freeze, shock and ignite ||
|-
| Hexclaw Talisman || (? to ?)% increased global critical strike chance ||
|-
| Clutching Talisman || (? to ?)% increased global defenses ||
|-
| Primal Skull Talisman || 2% of Life Regenerated per Second ||


Tier 2:
Tier 3:


Fangjaw Talisman: %increased maximum life
Monkey Paw Talisman: 10% chance to gain a power charge on kill


Avian Twins Talisman: 50% of cold damage taken as lightning damage


Splitnewt Talisman: 5% chance to freeze, shock and ignite
== Unique Talismans==
<onlyinclude>{{#ifeq:{{{section|1h-maces-generic}}}|1h-maces-generic|{{item table|format=base level str int weapon mods
|Night's Hold
}}}}</onlyinclude>


Clutching Talisman: %increased global defences
(todo: make item page)
Night's Hold (Black Maw Talisman)


Has one socket


Tier 3:
+2 level of socketed gems


Monkey Paw Talisman: 10% chance to gain a power charge on kill
Socketed gems are supported by level 10 Added Chaos Damage


Socketed gems are supported by level 10 Blind


Unknown tier:
Socketed gems are supported by level 10 Cast When Stunned


Primal Skull Talisman: %life regen per second


Wereclaw Talisman: %increased global critical strike multiplier


Bonespire Talisman: %increased maximum mana
Hexclaw Talisman: %increased global critical strike chance


Unknown tier:
Wereclaw Talisman: %increased global critical strike multiplier


----
----
Line 55: Line 76:


Rot Head Talisman: %increased fish bite sensitivity
Rot Head Talisman: %increased fish bite sensitivity
----
Unique Talismen:
Night's Hold (Black Maw Talisman)
Has one socket
+2 level of socketed gems
Socketed gems are supported by level 10 Added Chaos Damage
Socketed gems are supported by level 10 Blind
Socketed gems are supported by level 10 Cast When Stunned

Revision as of 04:37, 12 December 2015

Talismans are a new type of amulet exclusive to the Talisman challenge league. All talismans are corrupted when they drop, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique.

Talismans are encountered in the wild as a mob 'possessed' by a Talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing a mob. When the mob is killed, the Talisman drops as an item -- but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of Talisman grants the mob it possesses extra combat abilities related to its implicit modifier.

Talisman Base Types

Tier 1

Talisman Implicit Possession Effect
Breakrib Talisman (20 to 30)% increased physical damage
Ashscale Talisman (20 to 30)% increased fire damage
Deep One Talisman (20 to 30)% increased cold damage
Lone Antler Talisman (20 to 30)% increased lightning damage
Deadhand Talisman (20 to 30)% increased chaos damage
Bonespire Talisman (20 to 30)% increased maximum Mana
Black Maw Talisman Has 1 socket
Undying Flesh Talisman +1 to maximum number of zombies

Tier 2

Talisman Implicit Possession Effect
Fangjaw Talisman (? to ?)% increased maximum Life
Avian Twins Talisman 50% of cold damage taken as lightning damage
Splitnewt Talisman 5% chance to freeze, shock and ignite
Hexclaw Talisman (? to ?)% increased global critical strike chance
Clutching Talisman (? to ?)% increased global defenses
Primal Skull Talisman 2% of Life Regenerated per Second

Tier 3:

Monkey Paw Talisman: 10% chance to gain a power charge on kill


Unique Talismans

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(todo: make item page) Night's Hold (Black Maw Talisman)

Has one socket

+2 level of socketed gems

Socketed gems are supported by level 10 Added Chaos Damage

Socketed gems are supported by level 10 Blind

Socketed gems are supported by level 10 Cast When Stunned



Unknown tier: Wereclaw Talisman: %increased global critical strike multiplier


Easter Egg Talismen:

Rot Head Talisman: %increased fish bite sensitivity