Soul Taker: Difference between revisions

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>KLIKS
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>FaceLicker
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| RequiredStrength      = 119
| RequiredStrength      = 119
| RequiredDexterity      = 82
| RequiredDexterity      = 82
| PhysicalDamage        = {{c|mod|(109–205 to 126–237)}}
| PhysicalDamage        = {{c|mod|(64–118 to 77–142)}}
| CriticalStrikeChance  = 5%
| CriticalStrikeChance  = 5%
| AttacksPerSecond      = {{c|mod|(1.80 to 1.88)}}
| AttacksPerSecond      = {{c|mod|(1.80 to 1.88)}}
| RandomMods            = (160 to 200)% increased Physical Damage <br> Adds 10&ndash;20 Physical Damage <br> (20 to 25)% increased Attack Speed <br> +(20 to 25)% to Cold Resistance <br> Insufficient Mana doesn't prevent your Melee Attacks <br> Your Physical Damage can Chill
| RandomMods            = (100 to 140)% increased Physical Damage <br> Adds 10&ndash;20 Physical Damage <br> (20 to 25)% increased Attack Speed <br> +(20 to 25)% to Cold Resistance <br> Insufficient Mana doesn't prevent your Melee Attacks <br> Your Physical Damage can Chill
| FlavourText            = It is too easy for the soul to escape from an open heart.
| FlavourText            = It is too easy for the soul to escape from an open heart.
}}</onlyinclude>
}}</onlyinclude>

Revision as of 01:55, 27 October 2013

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Soul Taker is a unique Siege AxeSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex
.

Created by Diamond supporter duolc.

Version History

Version Changes
1.0.0
  • Increased Physical Damage has been reduced.
0.11.4
  • Changed the mod on the unique Soul Taker from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
0.11.1e
  • Introduced to the game.