Soul Taker: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>KLIKS
mNo edit summary
>Vinifera7
(Updated with Version 0.11.4 changes)
Line 11: Line 11:
| CriticalStrikeChance  = 5%
| CriticalStrikeChance  = 5%
| AttacksPerSecond      = {{c|mod|{{range|1.80|1.88}}}}
| AttacksPerSecond      = {{c|mod|{{range|1.80|1.88}}}}
| RandomMods            = (160-200)% increased Physical Damage : Adds 10-20 Physical Damage : (20-25)% increased Attack Speed : +(20-25)% to Cold Resistance : Melee attacks can't fail based on cost : Your Physical Damage can Chill
| RandomMods            = (160-200)% increased Physical Damage : Adds 10-20 Physical Damage : (20-25)% increased Attack Speed : +(20-25)% to Cold Resistance : Insufficient Mana doesn't prevent your Melee Attacks : Your Physical Damage can Chill
| FlavourText            = It is too easy for the soul to escape from an open heart.
| FlavourText            = It is too easy for the soul to escape from an open heart.
}}</onlyinclude>
}}</onlyinclude>
Line 21: Line 21:
==Version History==
==Version History==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|0.11.4}}
* Changed the mod on the unique Soul Taker from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using [[Blood Magic]]. Instead of killing you, the skill will fail.
{{VersionHistoryRow|0.11.1e}}
{{VersionHistoryRow|0.11.1e}}
* Introduced to the game.
* Introduced to the game.

Revision as of 06:58, 22 August 2013

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Soul Taker is a unique Siege AxeSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex
.

Created by Diamond supporter duolc.

Version History

Version Changes
0.11.4
  • Changed the mod on the unique Soul Taker from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
0.11.1e
  • Introduced to the game.