Shock: Difference between revisions

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[[File:Status ailment shock.png|left]]
[[File:Shocked.png|left]]
'''Shock''' is an elemental [[Status Ailment]] that causes the affected target to take increased [[damage]] from all sources.
'''Shock''' is an elemental [[Status Ailment]] associated with [[Lightning]] that causes the affected target to take increased [[damage]] from all sources.


Whereas most status ailments do not stack cumulatively, a single target can have up to three Shock effects simultaneously. Each Shock level causes the affected target to take 40% more damage, up to a total of 120%. For this reason, Shock can be an extremely dangerous status ailment.
Whereas most status ailments do not stack cumulatively, a single target can have up to three Shock effects simultaneously. Each Shock level causes the affected target to take 40% more damage, up to a total of 120%. For this reason, Shock can be an extremely dangerous status ailment.


When a target is hit with a [[Critical Strike]] of [[Lightning Damage]], it is Shocked for a duration proportional to the damage.
Shock is typically inflicted by [[Critical Strike]]s of Lightning Damage. There are other ways for Shock to be applied as well. Targets [[curse]]d with {{sl|Conductivity}} have a chance to be Shocked when hit with any Lightning damage. The {{sl|Arc}} [[skill]] has a built-in chance to Shock targets.
 
The base duration of Shock is proportional to the damage dealt by the initial hit of Lightning Damage.


Let ''N'' be the Lightning Damage dealt and ''L'' be the target's maximum [[Life]]. The Shock duration ''D'' in milliseconds is then given by:
Let ''N'' be the Lightning Damage dealt and ''L'' be the target's maximum [[Life]]. The Shock duration ''D'' in milliseconds is then given by:

Revision as of 17:46, 28 April 2013

File:Shocked.png

Shock is an elemental Status Ailment associated with Lightning that causes the affected target to take increased damage from all sources.

Whereas most status ailments do not stack cumulatively, a single target can have up to three Shock effects simultaneously. Each Shock level causes the affected target to take 40% more damage, up to a total of 120%. For this reason, Shock can be an extremely dangerous status ailment.

Shock is typically inflicted by Critical Strikes of Lightning Damage. There are other ways for Shock to be applied as well. Targets cursed with Conductivity have a chance to be Shocked when hit with any Lightning damage. The Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page)
skill has a built-in chance to Shock targets.

The base duration of Shock is proportional to the damage dealt by the initial hit of Lightning Damage.

Let N be the Lightning Damage dealt and L be the target's maximum Life. The Shock duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 276ms

If the duration would be less than 300 milliseconds, the Shock effect is not applied. The maximum, unmodified Shock duration from Lightning Damage is 9.2 seconds.