Shock: Difference between revisions
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'''Shock''' is an elemental [[Status Ailment]] that causes the affected target to take increased [[damage]] from all sources. | |||
Whereas most status ailments do not stack cumulatively, a single target can have up to three Shock effects simultaneously. Each Shock level causes the affected target to take 40% more damage, up to a total of 120%. For this reason, Shock can be an extremely dangerous status ailment. | |||
When a target is hit with a [[Critical Strike]] of [[Lightning Damage]], it is Shocked for a duration proportional to the damage. | |||
Let ''N'' be the Lightning Damage dealt and ''L'' be the target's maximum [[Life]]. The Shock duration ''D'' in milliseconds is then given by: | |||
If N > L ÷ 3, then N = L ÷ 3 | |||
D = N ÷ ( L ÷ 100 ) × 276ms | |||
If the duration would be less than 300 milliseconds, the Shock effect is not applied. The maximum, unmodified Shock duration from Lightning Damage is 9.2 seconds. | |||
[[Category:Status ailments]] |
Revision as of 22:30, 19 April 2013
Shock is an elemental Status Ailment that causes the affected target to take increased damage from all sources.
Whereas most status ailments do not stack cumulatively, a single target can have up to three Shock effects simultaneously. Each Shock level causes the affected target to take 40% more damage, up to a total of 120%. For this reason, Shock can be an extremely dangerous status ailment.
When a target is hit with a Critical Strike of Lightning Damage, it is Shocked for a duration proportional to the damage.
Let N be the Lightning Damage dealt and L be the target's maximum Life. The Shock duration D in milliseconds is then given by:
If N > L ÷ 3, then N = L ÷ 3 D = N ÷ ( L ÷ 100 ) × 276ms
If the duration would be less than 300 milliseconds, the Shock effect is not applied. The maximum, unmodified Shock duration from Lightning Damage is 9.2 seconds.