Shock: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Kaseki
(Redirected page to Status Ailments#Shock)
>Vinifera7
No edit summary
Line 1: Line 1:
#REDIRECT [[Status Ailments#Shock]]
'''Shock''' is an elemental [[Status Ailment]] that causes the affected target to take increased [[damage]] from all sources.
 
Whereas most status ailments do not stack cumulatively, a single target can have up to three Shock effects simultaneously. Each Shock level causes the affected target to take 40% more damage, up to a total of 120%. For this reason, Shock can be an extremely dangerous status ailment.
 
When a target is hit with a [[Critical Strike]] of [[Lightning Damage]], it is Shocked for a duration proportional to the damage.
 
Let ''N'' be the Lightning Damage dealt and ''L'' be the target's maximum [[Life]]. The Shock duration ''D'' in milliseconds is then given by:
If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 276ms
 
If the duration would be less than 300 milliseconds, the Shock effect is not applied. The maximum, unmodified Shock duration from Lightning Damage is 9.2 seconds.
 
[[Category:Status ailments]]

Revision as of 22:30, 19 April 2013

Shock is an elemental Status Ailment that causes the affected target to take increased damage from all sources.

Whereas most status ailments do not stack cumulatively, a single target can have up to three Shock effects simultaneously. Each Shock level causes the affected target to take 40% more damage, up to a total of 120%. For this reason, Shock can be an extremely dangerous status ailment.

When a target is hit with a Critical Strike of Lightning Damage, it is Shocked for a duration proportional to the damage.

Let N be the Lightning Damage dealt and L be the target's maximum Life. The Shock duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 276ms

If the duration would be less than 300 milliseconds, the Shock effect is not applied. The maximum, unmodified Shock duration from Lightning Damage is 9.2 seconds.