Rupturing: Difference between revisions

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>BotK2
(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Rupture}}</onlyinclude>{{Passive skill box|Rupture}}
| name                  = Rupture
| type                  = Ascendancy Notable
| ascendancyclass        = Deadeye
| bonuses                =
* Attacks have 25% chance to cause Bleeding
* +40% to Critical Strike Multiplier against Bleeding Enemies
* 80% increased Critical Strike Chance against Bleeding Enemies
* Moving while Bleeding doesn't cause you to take extra Damage
* Gain +30 Life when you Hit a Bleeding Enemy
}}</onlyinclude>


'''Rupture''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It grants a chance to apply [[bleed]], increased [[critical strike]] chance and multiplier against bleeding enemies, and causes bleed effects on your character to not deal extra damage while moving. It also grants [[life gain on hit]] against bleeding enemies.
'''Rupture''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It grants a chance to apply [[bleed]], increased [[critical strike]] chance and multiplier against bleeding enemies, and causes bleed effects on your character to not deal extra damage while moving. It also grants [[life gain on hit]] against bleeding enemies.

Revision as of 10:01, 29 July 2018

Template:FixmeLua error in Module:Passive_skill at line 604: No passive skills with the given name found.

Rupture is a notable Ascendancy passive skill for the Deadeye. It grants a chance to apply bleed, increased critical strike chance and multiplier against bleeding enemies, and causes bleed effects on your character to not deal extra damage while moving. It also grants life gain on hit against bleeding enemies.

Version history

Version Changes
3.2.0
  • Added Gain +30 Life when you Hit a Bleeding Enemy.
2.3.0
  • Added to the game.