Rupturing: Difference between revisions
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>ThemJohns (Better wording) |
>ThemJohns No edit summary |
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| ascendancyclass = Deadeye | | ascendancyclass = Deadeye | ||
| bonuses = | | bonuses = | ||
* | * Attacks have 25% chance to cause Bleeding | ||
* +40% to Critical Strike Multiplier against Bleeding Enemies | * +40% to Critical Strike Multiplier against Bleeding Enemies | ||
* 80% increased Critical Strike Chance against Bleeding Enemies | * 80% increased Critical Strike Chance against Bleeding Enemies | ||
* Moving while Bleeding doesn't cause you to take extra Damage | |||
* Gain +30 Life when you Hit a Bleeding Enemy | |||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Rupture''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It grants a chance to apply [[bleed]], increased [[critical strike]] chance and multiplier against bleeding enemies, and causes bleed effects on your character to not deal extra damage while moving. | '''Rupture''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It grants a chance to apply [[bleed]], increased [[critical strike]] chance and multiplier against bleeding enemies, and causes bleed effects on your character to not deal extra damage while moving. It also grants [[life gain on hit]] against bleeding enemies. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.2.0}} | |||
* Added {{c|mod|Gain +30 Life when you Hit a Bleeding Enemy}}. | |||
{{VersionHistoryRow|2.3.0}} | {{VersionHistoryRow|2.3.0}} | ||
* Added to the game. | * Added to the game. | ||
|} | |} |
Revision as of 02:35, 26 February 2018
Rupture is a notable Ascendancy passive skill for the Deadeye. It grants a chance to apply bleed, increased critical strike chance and multiplier against bleeding enemies, and causes bleed effects on your character to not deal extra damage while moving. It also grants life gain on hit against bleeding enemies.
Version history
Version | Changes |
---|---|
3.2.0 |
|
2.3.0 |
|