Rive: Difference between revisions

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>KLIKS
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>KLIKS
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| RequiredDexterity    = 113
| RequiredDexterity    = 113
| RequiredIntelligence = 113
| RequiredIntelligence = 113
| PhysicalDamage      = {{c|mod|(77–206)}}
| PhysicalDamage      = {{c|mod|(64–198 to 90–225)}}
| CriticalStrikeChance = 6.30%
| CriticalStrikeChance = 6.30%
| AttacksPerSecond    = 1.5
| AttacksPerSecond    = 1.5
| ImplicitMods        = 2% of Physical Attack Damage Leeched as Life
| ImplicitMods        = 2% of Physical Attack Damage Leeched as Life
| RandomMods          = (61 to 61)% increased Physical Damage <br> Adds 28-54 Physical Damage <br> Causes Bleeding on Hit  
| RandomMods          = (60 to 80)% increased Physical Damage <br> Adds (25&ndash;50 to 35&ndash;65) Physical Damage <br> Causes Bleeding on Hit <br>2% increased Physical Damage over time per 10 Dexterity<br>1% increased Bleed Duration per 12 Intelligence<br>30% Chance to cause Bleeding Enemies to Flee on hit
| FlavourText          =Terror doesn't make you jump.<br>Terror makes you run.
| FlavourText          =Terror doesn't make you jump.<br>Terror makes you run.
}}</onlyinclude>
}}</onlyinclude>

Revision as of 13:35, 7 March 2016

Rive
Terror Claw
Claw
Physical Damage: (64–198 to 90–225)
Critical Strike Chance: 6.30%
Attacks per Second: 1.5
Requires Level 70, 113 Dex, 113 Int
2% of Physical Attack Damage Leeched as Life(60 to 80)% increased Physical Damage
Adds (25–50 to 35–65) Physical Damage
Causes Bleeding on Hit
2% increased Physical Damage over time per 10 Dexterity
1% increased Bleed Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
Terror doesn't make you jump.
Terror makes you run.

Rive is a unique Terror ClawTerror ClawClaw
Physical Damage: 18-71
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life
.

Version history

Version Changes
2.2.0
  • Introduced to the game.