Redbeak: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
m (Use regular <br> instead of replacement char)
>Vinibot
m (Re-formatting numerical ranges; see discussion)
Line 6: Line 6:
| Subtype                = One Handed Sword
| Subtype                = One Handed Sword
| BaseItem              = Rusted Sword
| BaseItem              = Rusted Sword
| PhysicalDamage        = {{c|mod|9-21}}
| PhysicalDamage        = {{c|mod|9&ndash;21}}
| CriticalStrikeChance  = 5%
| CriticalStrikeChance  = 5%
| AttacksPerSecond      = {{c|mod|1.43}}
| AttacksPerSecond      = {{c|mod|1.43}}
| ImplicitMods          = 18% Increased Accuracy Rating
| ImplicitMods          = 18% Increased Accuracy Rating
| RandomMods            = 100% Increased Damage when on Low Life <br> 50% Increased Physical Damage <br> Adds 2-6 Physical Damage <br> 10% Increased Attack Speed <br> +2 Life Gained for each Enemy hit by Your Attacks <br> +(20-30) to Maximum Life
| RandomMods            = 100% Increased Damage when on Low Life <br> 50% Increased Physical Damage <br> Adds 2&ndash;6 Physical Damage <br> 10% Increased Attack Speed <br> +2 Life Gained for each Enemy hit by Your Attacks <br> +(20 to 30) to Maximum Life
| FlavourText            = As battle calms, blood turns to rust.
| FlavourText            = As battle calms, blood turns to rust.
}}</onlyinclude>
}}</onlyinclude>

Revision as of 15:22, 19 October 2013

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Redbeak is a unique Rusted SwordRusted SwordOne Handed Sword
Physical Damage: 4-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating
.

Builds


Alternate Artwork


Version History

Version Changes 0.9.3e
  • Fixed a bug where the unique sword Redbeak would not show its "+100% damage when on low life" mod.
0.9.3
  • Introduced to the game.