Rampage: Difference between revisions

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>Kylegetsspam
m (Added movement speed to rampage effects. Note: I've only confirmed this movement speed bonus up through 60 kills. It's possible it stops happening at some point but I haven't tested it much.)
>Kylegetsspam
(Had a bit of a revelation when I realized that the number of kills per tier goes up with game difficulty! Haven't tested the new numbers yet.)
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{{for|the challenge league|Rampage league}}
{{for|the challenge league|Rampage league}}


'''Rampage''' is a killstreak mechanic that rewards players for killing a certain amount of monsters with no more than five seconds between each. At certain milestones, special benefitial effects are automatically activated. It is a feature exclusive to the [[Rampage league]].
'''Rampage''' is a killstreak mechanic exclusive to the [[Rampage league]] that rewards players for killing a certain amount of monsters with no more than five seconds between each. At certain milestones, special beneficial effects are automatically activated. Mobs that reward no [[experience]] (resurrected, fractured, etc.) do not count toward a killstreak.


==Rampage effects==
==Rampage effects==
There are 13 rampage tiers. Additionally, you gain 1% movement speed for every 10 kills in your streak.
There are 13 rampage tiers. In addition to the killstreak effects, you gain 1% movement speed for every 10 kills in your streak. The number of kills required per tier increases with [[difficulty]]; the following table is for Normal difficulty.


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Revision as of 04:16, 24 August 2014

For the challenge league, see Rampage league.

Rampage is a killstreak mechanic exclusive to the Rampage league that rewards players for killing a certain amount of monsters with no more than five seconds between each. At certain milestones, special beneficial effects are automatically activated. Mobs that reward no experience (resurrected, fractured, etc.) do not count toward a killstreak.

Rampage effects

There are 13 rampage tiers. In addition to the killstreak effects, you gain 1% movement speed for every 10 kills in your streak. The number of kills required per tier increases with difficulty; the following table is for Normal difficulty.

Tier Kills Effect
1 15 A nova of spears that damages and stun surrounding enemies
2 30 A large area of effect Detonate Dead
3 45 Animated weapons
4 70 A damaging nova that echoes off of enemies (like Vaal Ice Nova)
5 100 A nova of arcing spears that damage and stun surrounding enemies
6 135 Animated bows
7 175
8 220
9 270
10 325 Cyclone that explodes nearby enemies
11 385
12 450
13 520