Overkill damage: Difference between revisions

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The term '''overkill damage''' refers to a difference between [[damage]] dealt in one [[hit]] to a target and target's [[life]] remaining before death. For example, if a target has 20 life and a player deals a hit of 100 damage, overkill damage equals to 80.
The term '''overkill damage''' refers to a difference between [[damage]] dealt in one [[hit]] and target's [[life]] remaining before death. For example, if a target has 20 life and a player deals a hit of 100 damage, overkill damage equals to 80.


It doesn't work with [[damage over time]] because a hit is required.
It doesn't work with [[damage over time]] because a hit is required.

Revision as of 21:58, 16 June 2016

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The term overkill damage refers to a difference between damage dealt in one hit and target's life remaining before death. For example, if a target has 20 life and a player deals a hit of 100 damage, overkill damage equals to 80.

It doesn't work with damage over time because a hit is required.

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