Overkill damage: Difference between revisions
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The term '''overkill damage''' refers to a difference between [[damage]] dealt in one [[hit]] | The term '''overkill damage''' refers to a difference between [[damage]] dealt in one [[hit]] and target's [[life]] remaining before death. For example, if a target has 20 life and a player deals a hit of 100 damage, overkill damage equals to 80. | ||
It doesn't work with [[damage over time]] because a hit is required. | It doesn't work with [[damage over time]] because a hit is required. |
Revision as of 21:58, 16 June 2016
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The term overkill damage refers to a difference between damage dealt in one hit and target's life remaining before death. For example, if a target has 20 life and a player deals a hit of 100 damage, overkill damage equals to 80.
It doesn't work with damage over time because a hit is required.