Opportunistic: Difference between revisions

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>ThemJohns
(Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Opportunistic | type = Ascendancy Notable | ascendancyclass...")
>BotK2
(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Opportunistic}}</onlyinclude>{{Passive skill box|Opportunistic}}
| name                  = Opportunistic
| type                  = Ascendancy Notable
| ascendancyclass        = Assassin
| bonuses                =
* 20% increased Movement Speed if you've Killed Recently
* Damage from your Critical Strikes cannot be Reflected
* 100% increase Damage while there is only one nearby Enemy
* You take no Extra Damage from Critical Strikes while there is only one nearby Enemy
}}</onlyinclude>
'''Opportunistic''' is a notable [[Ascendancy passive skill]] for the [[Assassin]]. It grants bonus [[movement speed]] if you've killed [[recently]] and causes your [[critical strikes]] to be unable to get [[damage reflection|reflected]]. It also grants increased damage and causes critical strikes taken to not deal extra damage while there is only one enemy nearby.
'''Opportunistic''' is a notable [[Ascendancy passive skill]] for the [[Assassin]]. It grants bonus [[movement speed]] if you've killed [[recently]] and causes your [[critical strikes]] to be unable to get [[damage reflection|reflected]]. It also grants increased damage and causes critical strikes taken to not deal extra damage while there is only one enemy nearby.



Revision as of 10:02, 29 July 2018

Template:Fixme

Opportunistic
Ascendancy Notable Passive Skill
Damage from your Critical Strikes cannot be Reflected
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
25% more Damage while there is at most one Rare or Unique Enemy nearby [1]

Opportunistic is a notable Ascendancy passive skill for the Assassin. It grants bonus movement speed if you've killed recently and causes your critical strikes to be unable to get reflected. It also grants increased damage and causes critical strikes taken to not deal extra damage while there is only one enemy nearby.

Version history

Version Changes
3.2.0
  • Added to the game.