Mysterious Darkshrine: Difference between revisions

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>Vironlawck
(Haven't update with 3.0 changes)
>Vironlawck
(I'm gonna update the info according from PoELab guide)
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[[File:Mysterious Darkshrine screenshot.jpg|thumb|A Mysterious Darkshrine]]
[[File:Mysterious Darkshrine screenshot.jpg|thumb|A Mysterious Darkshrine]]
'''Mysterious Darkshrines''' can be found in [[the Lord's Labyrinth]]. When activated, a shrine will impart an effect on the player character or monsters within the Labyrinth. Mysterious Darkshrines are often hidden away in secret rooms or locked behind doors that require a {{il|Silver Key}} to open.
'''Mysterious Darkshrines''' can be found in [[the Lord's Labyrinth]]. When activated, a shrine will impart an effect on the player character or monsters within the Labyrinth. Mysterious Darkshrines are often hidden away in secret rooms or locked behind doors that require a {{il|Silver Key}} to open.
==Izaro's voice-over==
Activating a Mysterious Darkshrine plays a randomly selected voice-over line, spoken by [[Izaro]]. Depending on the player's game settings, a text transcript of the voice-over may be displayed in the [[chat]] log. These voice-overs should not be confused with the text that appears in the chat log to describe the effect of the activated shrine. There are three possible voice-over lines:
{| class="wikitable"
! Transcript !! Audio
|-
| A potent little gift from our primitive past.
| [[File:IZ 46c a.ogg]]
|-
| Dark influences reside in dark places.
| [[File:IZ 46b a.ogg]]
|-
| The pursuit of power can be a grotesque affair.
| [[File:IZ 46a a.ogg]]
|}


==List of shrine effects==
==List of shrine effects==
Line 25: Line 9:


{| class="wikitable"
{| class="wikitable"
! Text  
! Chat Text  
!!! Effects
!!! Effects
|-
|-
|A situation is only dangerous if you can't run away from it
| Be twice blessed
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|23% increased Monster movement speed <br> 30% increased Monster attack speed <br> 30% increased Monster cast speed <br> 12% increased Rarity of items found in this area <br> 12% increased Quantity of items found in this area}}
|-
|Some Challenges are best faced alone
|
|All areas within the Labyrinth gain following modifiers:
{{c|mod|Monsters Skill Chain 2 additional Times <br> 10% increased Quantity of Items found in this area <br> 20% increased Rarity of Items found in this area }}
|-
| No adversary in nature is more deadly than the cold
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Cold <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
| No fury in nature is greater than that of lightning
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Lightning <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
| No force of nature holds more fear than fire
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Fire <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
| Your enemies have all the luck
|
|
| All areas within the Labyrinth gain the following modifiers:
| A Player will receive an additional use of the Divine Font (does not stack)
{{c|mod|Monsters have (180 to 380)% increased Critical Strike Chance <br> +(33 to 45)% to Monster Critical Strike Multiplier <br> 15% increased Quantity of Items found in this Area <br> (15 to 30)% increased Rarity of Items found in this Area}}
|-
|-
| Tough as nails
| To the worthy go the spoils
|
|
| All areas within the Labyrinth gain the following modifiers:
| Izaro will drop an additional Unique Items on Death (can stack)
{{c|mod|45% more Monster Life  <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
|-
| Careful Now
| Discover what lies within
|
|
| All areas within the Labyrinth gain the following modifiers:
| Izaro will drop 1 additional {{il|Treasure Key}} on Death (can stack)
{{c|mod|17% Increased Monster Damage <br> 15% increased Quantity of Items found in this Area <br> 30% increased Rarity of Items found in this Area}}
|-
|-
| Size often matters
| Movement ceases, tension mounts
|
|
| All areas within the Labyrinth gain the following modifiers:
| Labyrinth Traps are disabled in the Aspirant’s Trial
{{c|mod|Monster have 20% increased Area of Effect <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
|-
|Your natural vitality deserts you
| Death doesn’t wait
|
|
| All areas within the Labyrinth gain the following modifiers:
| Gain a permanent [[shrine]] effect for the entire lab (does not stack)
{{c|mod|Players have 40% less recovery of life, mana and energy shield <br> 20% increased Quantity of items found in this Area <br> 20% increased Rarity of items found in this Area}}
|-
| Pain from the slightest touch
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Players are cursed with [[Vulnerability]] <br> 25% increased Quantity of Items found in this Area <br> 25% increased Rarity of Items found in this Area}}
|-
|-
| The heart quickens, the blood thickens
| The heart quickens, the blood thickens
|
|
| All areas within the Labyrinth gain the following modifiers:{{c|mod|<br>50% reduced Damage Taken from Hits from Labyrinth Traps<br>50% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players<br>}}
| All areas within the Labyrinth gain the following modifiers:
|-
{{c|mod|50% reduced Damage Taken from Hits from Labyrinth Traps <br> 50% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players}}
| You feel weak
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Players are cursed with [[Enfeeble]] <br> 15% increased Quantity of Items found in this Area <br> 15% increased Rarity of Items found in this Area}}
|-
| Your protections fail you
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|&minus;14 maximum Player Resistances <br> 20% increased Quantity of Items found in this Area <br> 40% increased Rarity of Items found in this Area}}
|-
| Pyromancer's Bane
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|+80% Monster Fire Resistance<br> 7% increased Quantity of Items found in this Area <br> 15% increased Rarity of Items found in this Area}}
|-
|Auromancer's Bane
|
|All areas within the Labyrinth gain the following modifiers:
{{c|mod|+40% Monster Cold Resistance<br> 7% increased Quantity of Items found in this Area <br> 15% increased Rarity of Items found in this Area}}
|-
| Brothers in arms
|
| Magic monsters on the map are cloned
|-
| Prepared for trouble? How about double?
|
| Rare monsters on the map are cloned
|-
| Lead turns to gold
|
| An unequipped white item in your inventory is turned into a rare.
|-
| Better yourself
|
| SLOWLY drops lots of currencies that can get from [[Strongbox|Artisan's Strongbox]].
|-
| An unlikely guard for such a valuable treasure
|
| A random monster in the current area drops a [[unique item]].
|-
| Keeper of trinkets
|
| A random monster in the area will drop five rare [[amulet]]s.
|-
|Keeper of jewels
|
| A random monster in the area will drop five rare [[jewel]]s.
|-
| Keeper of the ring
|
| A random monster in the area will drop five rare [[ring]]s.
|-
| Keeper of the hoard
|
| A random monster will drop ten rare items
|-
| Keeper of wisdom
|
| A random monster in the area will drop 100 {{il|Scroll of Wisdom|Scrolls of Wisdom}}.
|-
| Keeper of wealth
|
| A random monster in the area will drop a large amount of [[Currency]], as though it was possessed by a [[Tormented Spirit|Tormented Embezzeler]].
|-
| Heart of the conflict
|
| Three [[Warband|Warband]]s spawn in the area, one per element
|-
| The Mutewind rises
|
| The [[Warband|Mutewind Warband]] spawns in the area
|-
| The Renegades rises
|
| The [[Warband|Renegades Warband]] spawns in the area
|-
|You catch a faint smell of corruption on the wind
|
| [[Tempest|Corrupting Tempest]] and 10% increased Quantity of Items found is added to all areas within the Labyrinth.
|-
|A wind brings a scent of smoke
|
| [[Tempest|Seething Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.
|-
|A storm approaches
|
| [[Tempest|Galvanizing Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.
|-
|An icy wind whips up around you
|
| [[Tempest|Shivering Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.
|-
| Your anger rises
|
| [[Rampage]] is added to all areas within the Labyrinth.
|-
| Your nemeses hunt you
|
| Each rare monster in the current area is granted a random [[Nemesis modifier]] if it does not already have one.
|-
| Power without limit
|
| The character's skills cost no mana until leaving the current area.
|-
| Courage stands tall
|
| Grants permanent [[Shrine|Massive Shrine]] until leaving the current area.
|-
| Deliver pain exquisite
|
| Grants permanent [[Shrine|Diamond Shrine]] until leaving the current area.
|-
| None shall stop you
|
| Grants permanent [[Impenetrable Shrine]] until leaving the current area.
|-
|Any and Everything
|
|Spawns a [[Rogue exile|Rogue Exile]] in the area.
|-
|Movement ceases, tension mounts
|
|Labyrinth Traps are disabled in the Aspirant’s Trial
|-
| Scepter and Staff
|
| [[Rogue exile|Eoin Greyfur]], [[Rogue exile|Magnus Stonethorn]] or [[Rogue exile|Tinevin Highdove]] spawns in the area.
|-
| Axe and Maul
|
| [[Rogue exile|Jonah Unchained]], [[Rogue exile|Xandro Blooddrinker]], [[Rogue exile|Damoi Tui]] or [[Rogue exile|Vickas Giantbone]] spawns in the area.
|-
| Sword and Board
|
| [[Rogue exile|Armios Bell]], [[Rogue exile|Torr Olgosso]] or [[Rogue exile|Zacharie Desmarais]] spawns in the area.
|-
|Dagger and Claw
|
|Ulyses Morvant or ??? spawns in the area.
|-
|Bow and Arrow
|
|??? spawns in the area.
|-
| Geomancer's Bane
|
| Enemies gain 40% physical damage reduction.
|-
| Brontomancer's Bane
|
| ???
|-
| Wand and Focus
|
| ???
|-
|To the worthy go the spoils
|
|[[Izaro]] will drop an additional [[Unique item|Unique Item]] on Death
|-
|Discover what lies within
|
|[[Izaro]] will drop an additional [[Treasure Key]] on Death
|-
|Death doesn't wait
|
|[[Player|Players]] in the [[The Lord's Labyrinth|Labyrinth]] will be affected by a random [[Shrine]] effect, persistent across areas
|-
|Be twice blessed
|
|Gain a second use of the Divine Font
|}
|}



Revision as of 02:22, 14 August 2017

Specify the reason an update is needed using |reason=.

"Darkshrine" redirects here. For the shrines from Darkshrine league, see Darkshrine (Darkshrine league).
A Mysterious Darkshrine

Mysterious Darkshrines can be found in the Lord's Labyrinth. When activated, a shrine will impart an effect on the player character or monsters within the Labyrinth. Mysterious Darkshrines are often hidden away in secret rooms or locked behind doors that require a Silver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. to open.

List of shrine effects

There are a limited number of shrine effects, both beneficial and detrimental. Which effect a Mysterious Darkshrine will impart is determined by the layout of the Labyrinth.

Chat Text Effects
Be twice blessed A Player will receive an additional use of the Divine Font (does not stack)
To the worthy go the spoils Izaro will drop an additional Unique Items on Death (can stack)
Discover what lies within Izaro will drop 1 additional Module Error: No results found for item using search term "item_name = Treasure Key" on Death (can stack)
Movement ceases, tension mounts Labyrinth Traps are disabled in the Aspirant’s Trial
Death doesn’t wait Gain a permanent shrine effect for the entire lab (does not stack)
The heart quickens, the blood thickens All areas within the Labyrinth gain the following modifiers:

50% reduced Damage Taken from Hits from Labyrinth Traps
50% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players

See also