Monster modifiers: Difference between revisions

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>Magnanimous2
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>Magnanimous2
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|-
|-
| Hexproof || Immune to Curses
| Hexproof || Immune to Curses
|-
| Massive<sup>1</sup> || Increased Life
|-
|-
| Plated || Takes Reduced Physical Damage
| Plated || Takes Reduced Physical Damage
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| Savage || Deals Extra Damage
| Savage || Deals Extra Damage
|-
|-
| Swift || Increased Speed
| Swift || Moves Quickly
|-
|-
| Splitting || Fires Additional Projectiles
| Splitting || Fires Additional Projectiles
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|-
|-
| Vengeful || Gives Frenzy charges to allies on death
| Vengeful || Gives Frenzy charges to allies on death
|}
|}<sup>1</sup>Also makes the character model slightly bigger.
===Suffixes===
===Suffixes===
{| class="wikitable"
{| class="wikitable"
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! Name !! Effect
! Name !! Effect
|-
|-
| of Anger || Gains a Frenzy Charge for Every Quarter of Maximum Life Lost
| of Anger || Gains a Frenzy Charge for every quarter of Maximum Life lost
|-
|-
| of Elemental Resistance || Resists Elemental Damage
| of Elemental Resistance || Resists Elemental Damage
|-
|-
| of Endurance || Chance to Gain Endurance Charge on Hit
| of Endurance || Chance to gain Endurance Charge on Hit
|-
|-
| of Evasion || Evades Attacks
| of Evasion || Evades Attacks
|-
|-
| of Fervor || Increased Attack Speed
| of Fervor || Attacks Quickly
|-
|-
| of Flames || Extra Fire Damage
| of Flames || Extra Fire Damage
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===Allies Have Increased Accuracy and Critical Strike Chance===
===Allies Have Increased Accuracy and Critical Strike Chance===
:Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
:Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
===Allies Have Increased Critical Strike Chance and Duration===


===Speed Aura===
===Speed Aura===
:Increases monster cast speed, attack speed and movement speed. See [[Speed Aura]] for details.
:Increases monster cast speed, attack speed and movement speed. See [[Speed Aura]] for details.
===Enemies Are Slowed===


===Other Allies Cannot Die===
===Other Allies Cannot Die===
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==Nemesis Affixes==
==Nemesis Affixes==
Rare monsters are given one extra modifier in the [[Nemesis league]].
Rare monsters are given one extra modifier in the [[Nemesis|Nemesis league]].

Revision as of 06:35, 18 October 2013

Some monsters spawn with affixes that make them more difficult. Magic monsters have one affix, and Rare monsters have three affixes and access to auras. This is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.

Converted or Dominated monsters will apply the aura to you and your party.

List of Affixes

Prefixes

Name Effect
Hexproof Immune to Curses
Massive1 Increased Life
Plated Takes Reduced Physical Damage
Sanguine Regenerates Life
Savage Deals Extra Damage
Swift Moves Quickly
Splitting Fires Additional Projectiles
Unwavering More Accurate
Vengeful Gives Frenzy charges to allies on death

1Also makes the character model slightly bigger.

Suffixes

Name Effect
of Anger Gains a Frenzy Charge for every quarter of Maximum Life lost
of Elemental Resistance Resists Elemental Damage
of Endurance Chance to gain Endurance Charge on Hit
of Evasion Evades Attacks
of Fervor Attacks Quickly
of Flames Extra Fire Damage
of Frost Extra Cold Damage
of the Lamprey Leeches Life

Auras

Note: These numbers are taken from an earlier version and may not be accurate. I'll update with the current values ASAP.

Allies Have Energy Shield

Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.

Allies Resist Elemental Damage

Increases monster elemental resistances by 35%.

Allies Reflect Physical Damage

Causes monsters to reflect 17% of the physical damage they receive back to their attacker.

Allies Reflect Elemental Damage

Causes monsters to reflect 17% of the elemental damage they receive back to their attacker.

Allies have Life Regeneration

Causes monsters to regenerate 2.5% of their maximum Life back per second.

Allies Deal Extra Physical Damage

Increases the damage that monsters deal by 30%.

Allies Deal Substantial Extra Physical Damage

Increases the damage that monsters deal by 50%.

Allies Have Increased Accuracy and Critical Strike Chance

Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.

Allies Have Increased Critical Strike Chance and Duration

Speed Aura

Increases monster cast speed, attack speed and movement speed. See Speed Aura for details.

Enemies Are Slowed

Other Allies Cannot Die

Nearby monsters wont die until they leave the aura radius or the monster using this aura is killed.

Nemesis Affixes

Rare monsters are given one extra modifier in the Nemesis league.