Monster modifiers: Difference between revisions
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>Magnanimous2 No edit summary |
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|- | |- | ||
| Hexproof || Immune to Curses | | Hexproof || Immune to Curses | ||
|- | |||
| Massive<sup>1</sup> || Increased Life | |||
|- | |- | ||
| Plated || Takes Reduced Physical Damage | | Plated || Takes Reduced Physical Damage | ||
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| Savage || Deals Extra Damage | | Savage || Deals Extra Damage | ||
|- | |- | ||
| Swift || | | Swift || Moves Quickly | ||
|- | |- | ||
| Splitting || Fires Additional Projectiles | | Splitting || Fires Additional Projectiles | ||
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|- | |- | ||
| Vengeful || Gives Frenzy charges to allies on death | | Vengeful || Gives Frenzy charges to allies on death | ||
|} | |}<sup>1</sup>Also makes the character model slightly bigger. | ||
===Suffixes=== | ===Suffixes=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Name !! Effect | ! Name !! Effect | ||
|- | |- | ||
| of Anger || Gains a Frenzy Charge for | | of Anger || Gains a Frenzy Charge for every quarter of Maximum Life lost | ||
|- | |- | ||
| of Elemental Resistance || Resists Elemental Damage | | of Elemental Resistance || Resists Elemental Damage | ||
|- | |- | ||
| of Endurance || Chance to | | of Endurance || Chance to gain Endurance Charge on Hit | ||
|- | |- | ||
| of Evasion || Evades Attacks | | of Evasion || Evades Attacks | ||
|- | |- | ||
| of Fervor || | | of Fervor || Attacks Quickly | ||
|- | |- | ||
| of Flames || Extra Fire Damage | | of Flames || Extra Fire Damage | ||
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===Allies Have Increased Accuracy and Critical Strike Chance=== | ===Allies Have Increased Accuracy and Critical Strike Chance=== | ||
:Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%. | :Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%. | ||
===Allies Have Increased Critical Strike Chance and Duration=== | |||
===Speed Aura=== | ===Speed Aura=== | ||
:Increases monster cast speed, attack speed and movement speed. See [[Speed Aura]] for details. | :Increases monster cast speed, attack speed and movement speed. See [[Speed Aura]] for details. | ||
===Enemies Are Slowed=== | |||
===Other Allies Cannot Die=== | ===Other Allies Cannot Die=== | ||
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==Nemesis Affixes== | ==Nemesis Affixes== | ||
Rare monsters are given one extra modifier in the [[Nemesis league]]. | Rare monsters are given one extra modifier in the [[Nemesis|Nemesis league]]. |
Revision as of 06:35, 18 October 2013
Some monsters spawn with affixes that make them more difficult. Magic monsters have one affix, and Rare monsters have three affixes and access to auras. This is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.
Converted or Dominated monsters will apply the aura to you and your party.
List of Affixes
Prefixes
Name | Effect |
---|---|
Hexproof | Immune to Curses |
Massive1 | Increased Life |
Plated | Takes Reduced Physical Damage |
Sanguine | Regenerates Life |
Savage | Deals Extra Damage |
Swift | Moves Quickly |
Splitting | Fires Additional Projectiles |
Unwavering | More Accurate |
Vengeful | Gives Frenzy charges to allies on death |
1Also makes the character model slightly bigger.
Suffixes
Name | Effect |
---|---|
of Anger | Gains a Frenzy Charge for every quarter of Maximum Life lost |
of Elemental Resistance | Resists Elemental Damage |
of Endurance | Chance to gain Endurance Charge on Hit |
of Evasion | Evades Attacks |
of Fervor | Attacks Quickly |
of Flames | Extra Fire Damage |
of Frost | Extra Cold Damage |
of the Lamprey | Leeches Life |
Auras
Note: These numbers are taken from an earlier version and may not be accurate. I'll update with the current values ASAP.
Allies Have Energy Shield
- Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.
Allies Resist Elemental Damage
- Increases monster elemental resistances by 35%.
Allies Reflect Physical Damage
- Causes monsters to reflect 17% of the physical damage they receive back to their attacker.
Allies Reflect Elemental Damage
- Causes monsters to reflect 17% of the elemental damage they receive back to their attacker.
Allies have Life Regeneration
- Causes monsters to regenerate 2.5% of their maximum Life back per second.
Allies Deal Extra Physical Damage
- Increases the damage that monsters deal by 30%.
Allies Deal Substantial Extra Physical Damage
- Increases the damage that monsters deal by 50%.
Allies Have Increased Accuracy and Critical Strike Chance
- Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
Allies Have Increased Critical Strike Chance and Duration
Speed Aura
- Increases monster cast speed, attack speed and movement speed. See Speed Aura for details.
Enemies Are Slowed
Other Allies Cannot Die
- Nearby monsters wont die until they leave the aura radius or the monster using this aura is killed.
Nemesis Affixes
Rare monsters are given one extra modifier in the Nemesis league.