Minion Instability: Difference between revisions
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{{ | <!-- Please do not add anything above this | ||
| | -->{{passive | view={{{view|}}} | format={{{format|}}} | ||
| | | name = Minion Instability | ||
| | | type = Keystone | ||
| bonuses = | |||
* Minions explode when reduced to low life, dealing 33% of their maximum life as fire damage to surrounding enemies | |||
| flavourtext = Even in death, they have their uses. They just need a little encouragement. | |||
}}<noinclude><!-- | |||
Additional page content should be placed below this line --> | |||
'''Minion Instability''' is a [[keystone]] [[passive skill]]. | |||
Damage can be increased by: | Damage can be increased by: | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Keystones]] | [[Category:Keystones]] | ||
</noinclude><!-- Please do not add anything below this --> |
Revision as of 18:20, 7 June 2013
Minion Instability is a keystone passive skill.
Damage can be increased by:
- Passives
- Support Gems
- Minion Damage
- Minion Life
- Fire Penetration
- Concentrated Effect
- Chance to Ignite (indirectly)
- Increased Area of Effect (indirectly)
- Elemental Proliferation (indirectly)
- Necromantic Aegis - Any +Damage, +Life or +Fire damage (etc) enchantments will apply to the explosion.
Previously the damage dealt by exploding Minions was not effected by any increases in Fire Damage or Burning. Developers stated that this may be changed and later confirmed it had been.[1]
References
- ↑ Posted by Mark_GGG in Minion Instability and fire/burning damage