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{{Passive skill box|Malediction}}
{{Passive skill box|Malediction}}


'''Malediction''' is an [[Ascendancy passive skill]] for the [[Occultist]]. It raises the additional [[curse]] limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a [[buff]] that grants extra [[chaos damage]] per curse the killed enemy had based on all sources of non-chaos damage.  
{{about|the passive skill|the debuff|Malediction (debuff)}}
 
'''Malediction''' is an [[Ascendancy passive skill]] for the [[Occultist]]. It raises the additional [[curse]] limit by one, increases the effect of your curses, and causes enemies you curse to have [[Malediction (debuff)|Malediction]], decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a [[buff]] that grants extra [[chaos damage]] per curse the killed enemy had based on all sources of non-chaos damage.  


==Mechanics==
==Mechanics==
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The buff cannot stack by killing multiple enemies.
The buff cannot stack by killing multiple enemies.


The Malediction debuff on cursed enemies applies the following:
The [[Malediction (debuff)|Malediction]] debuff on cursed enemies applies the following:
* {{c|mod|10% reduced Damage Dealt}}
* {{c|mod|10% reduced Damage Dealt}}
* {{c|mod|10% increased Damage Taken}}
* {{c|mod|10% increased Damage Taken}}
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.2.0}}
* The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).
{{VersionHistoryRow|2.2.0}}
{{VersionHistoryRow|2.2.0}}
* Added to the game.
* Added to the game.
|}
|}

Revision as of 10:00, 4 July 2020

Lua error in Module:Passive_skill at line 604: No passive skills with the given name found.

This page is about the passive skill. For the debuff, see Malediction (debuff).

Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage.

Mechanics

The buff granted from Malediction can be interpreted as following:

  • Gain 8% of Physical Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
  • Gain 8% of Fire Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
  • Gain 8% of Cold Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
  • Gain 8% of Lightning Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.

The buff cannot stack by killing multiple enemies.

The Malediction debuff on cursed enemies applies the following:

  • 10% reduced Damage Dealt
  • 10% increased Damage Taken

Version history

Version Changes
3.2.0
  • The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).
2.2.0
  • Added to the game.