Unholy Authority: Difference between revisions
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>FrzBot m (simple-passive-bot: updating passive) |
>ThemJohns No edit summary |
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* Enemies can have 1 additional Curse | * Enemies can have 1 additional Curse | ||
* When you Kill an Enemy, for each Curse on that Enemy, gain | * 15% increased Effect of your Curses | ||
of Non-Chaos Damage as extra Chaos Damage for 4 seconds | * When you Kill an Enemy, for each Curse on that Enemy, gain 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds | ||
* Enemies you Curse have Malediction | |||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Malediction''' is an [[Ascendancy passive skill]] for the [[Occultist]]. It raises the additional [[curse]] limit by one. In addition, killing a cursed enemy grants a [[buff]] that grants extra [[chaos damage]] per curse the killed enemy had based on all sources of non-chaos damage | '''Malediction''' is an [[Ascendancy passive skill]] for the [[Occultist]]. It raises the additional [[curse]] limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a [[buff]] that grants extra [[chaos damage]] per curse the killed enemy had based on all sources of non-chaos damage. | ||
==Mechanics== | |||
The buff granted from Malediction can be interpreted as following: | The buff granted from Malediction can be interpreted as following: | ||
* {{c|mod|Gain | * {{c|mod|Gain 8% of Physical Damage as extra Chaos Damage per Curse an enemy you killed Recently had}} | ||
* {{c|mod|Gain | * {{c|mod|Gain 8% of Fire Damage as extra Chaos Damage per Curse an enemy you killed Recently had}} | ||
* {{c|mod|Gain | * {{c|mod|Gain 8% of Cold Damage as extra Chaos Damage per Curse an enemy you killed Recently had}} | ||
* {{c|mod|Gain | * {{c|mod|Gain 8% of Lightning Damage as extra Chaos Damage per Curse an enemy you killed Recently had}} | ||
The buff cannot stack by killing multiple enemies. | |||
The Malediction debuff on curses enemies applies the following: | |||
* {{c|mod|10% reduced Damage Dealt}} | |||
* {{c|mod|10% increased Damage Taken}} | |||
==Version history== | ==Version history== |
Revision as of 03:02, 26 February 2018
Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage.
Mechanics
The buff granted from Malediction can be interpreted as following:
- Gain 8% of Physical Damage as extra Chaos Damage per Curse an enemy you killed Recently had
- Gain 8% of Fire Damage as extra Chaos Damage per Curse an enemy you killed Recently had
- Gain 8% of Cold Damage as extra Chaos Damage per Curse an enemy you killed Recently had
- Gain 8% of Lightning Damage as extra Chaos Damage per Curse an enemy you killed Recently had
The buff cannot stack by killing multiple enemies.
The Malediction debuff on curses enemies applies the following:
- 10% reduced Damage Dealt
- 10% increased Damage Taken
Version history
Version | Changes |
---|---|
2.2.0 |
|