Unholy Authority: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>FrzBot
m (simple-passive-bot: updating passive)
>ThemJohns
No edit summary
Line 5: Line 5:
| bonuses                =
| bonuses                =
* Enemies can have 1 additional Curse
* Enemies can have 1 additional Curse
* When you Kill an Enemy, for each Curse on that Enemy, gain 4%
* 15% increased Effect of your Curses
of Non-Chaos Damage as extra Chaos Damage for 4 seconds
* When you Kill an Enemy, for each Curse on that Enemy, gain 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds
* Enemies you Curse have Malediction
}}</onlyinclude>
}}</onlyinclude>


'''Malediction''' is an [[Ascendancy passive skill]] for the [[Occultist]]. It raises the additional [[curse]] limit by one. In addition, killing a cursed enemy grants a [[buff]] that grants extra [[chaos damage]] per curse the killed enemy had based on all sources of non-chaos damage. The buff can not stack by killing multiple enemies.
'''Malediction''' is an [[Ascendancy passive skill]] for the [[Occultist]]. It raises the additional [[curse]] limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a [[buff]] that grants extra [[chaos damage]] per curse the killed enemy had based on all sources of non-chaos damage.  


==Mechanics==
The buff granted from Malediction can be interpreted as following:
The buff granted from Malediction can be interpreted as following:
* {{c|mod|Gain 4% of Physical Damage as extra Chaos Damage per Curse an enemy you killed Recently had}}  
* {{c|mod|Gain 8% of Physical Damage as extra Chaos Damage per Curse an enemy you killed Recently had}}  
* {{c|mod|Gain 4% of Fire Damage as extra Chaos Damage per Curse an enemy you killed Recently had}}  
* {{c|mod|Gain 8% of Fire Damage as extra Chaos Damage per Curse an enemy you killed Recently had}}  
* {{c|mod|Gain 4% of Cold Damage as extra Chaos Damage per Curse an enemy you killed Recently had}}  
* {{c|mod|Gain 8% of Cold Damage as extra Chaos Damage per Curse an enemy you killed Recently had}}  
* {{c|mod|Gain 4% of Lightning Damage as extra Chaos Damage per Curse an enemy you killed Recently had}}  
* {{c|mod|Gain 8% of Lightning Damage as extra Chaos Damage per Curse an enemy you killed Recently had}}
The buff cannot stack by killing multiple enemies.
 
The Malediction debuff on curses enemies applies the following:
* {{c|mod|10% reduced Damage Dealt}}
* {{c|mod|10% increased Damage Taken}}


==Version history==
==Version history==

Revision as of 03:02, 26 February 2018

Template:Passive

Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage.

Mechanics

The buff granted from Malediction can be interpreted as following:

  • Gain 8% of Physical Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 8% of Fire Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 8% of Cold Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 8% of Lightning Damage as extra Chaos Damage per Curse an enemy you killed Recently had

The buff cannot stack by killing multiple enemies.

The Malediction debuff on curses enemies applies the following:

  • 10% reduced Damage Dealt
  • 10% increased Damage Taken

Version history

Version Changes
2.2.0
  • Added to the game.